Taylor: One of the most fun parts about comics is seeing characters team up with each other. In some cases this is more a novelty than anything and in others its the entire onus behind a series. Teenage Mutant Ninja Turtles and Ghostbusters falls each fall into the latter category. While each team certainly has a memorable cast of characters, the comics and stories are really at their best when we see the teams interacting. Given this, it’s interesting to see the two series mashed together because it raises so many questions about how the chemistry from both teams will mix. In issue three of TMNT/Ghostbusters, things are getting more dire for our heroes, forcing them to work together more than ever before. But do these two close-knit teams work together well?
Drew: I think the word “love” is overused when it comes to pop-culture. I mean, I like Star Wars as much as the next guy, but it only took a few shitty prequels to reveal just how conditional that fondness was. More importantly, when we claim to “love” every bit of pop ephemera, the word looses it’s meaning — to paraphrase Syndrome when everything is loved, nothing is. As fond as my memories of The Magic School Bus or M*A*S*H might be, I’m going to reserve “love” for the few things that have a deeper, more profound meaning to me. I say this because I want to be perfectly clear what I mean when I express that I love Ghostbusters and Teenage Mutant Ninja Turtles. Both properties played massive roles in my childhood; I saw the movies (dozens of times each), I watched the shows, I played with the action figures — heck, I even covered the theme songs for both in my band in high school. A crossover event like Teenage Mutant Ninja Turtles/Ghostbusters should be a match made in heaven, then, right?
Well, it turns out it may be a bit more complicated than simply smashing them together — especially if you want to do right by the characters and the universes they occupy. Fortunately, IDW has proven time and time again that they are very invested in doing their crossovers right, giving over the majority of this issue to explaining how these characters could be interacting in the first place. The only downside to all that explanation is that we don’t get much of that interaction in this issue, but that doesn’t stop writers Erik Burnham and Tom Waltz from delivering a ton of fun. Continue reading
Patrick: IDW’s Teenage Mutant Ninja Turtles has been something of a revelation for me. As an adult, I have been delighted to see the teenage-ness of these characters explored for the universal tragedy we all know it to be — isolation, anger, confusion. That’s hard shit that we all went through. These last couple issues at Northampton have allowed the creative team to meditate on those feelings against the quiet backdrop of some uneasy healing. But damn it all, they’re also ninjas. That means that part of their experience, part of the way they process their emotions, is through violence. Issue 32 trades in its quiet moments for explosive action beats, and while it’s harder to relate to that kind of resolution, the fact that it works so well for the Turtles reminds the readers that, for all we have in common with dorky teenagers, they are warriors and their salvation comes from making war.
Patrick: How do we heal? Whether the wounds are physical or emotional, there’s almost never a good answer to that question — certainly never an easy answer. When I look back on the biggest hurts I’ve recovered from, I know that I did heal, but I couldn’t for the life of me tell you how. I remember at the time feeling like there would be no relief — from a broken heart, or a broken bone. I was always afraid that I’d never get better, that I would only ever forget what “better” feels like and accept broken as my new emotional base. It’s unsatisfying and it’s messy and it’s prone to regression. The biggest fuck of it all is that there are no shortcuts. All of the Turtles (and their friends) are in need of healing, and it’s been such a slow beautiful process, I can’t help but feel unnerved when April introduces a magic healing goo. Fortunately, the tension between the quick fix and honest healing is right at the front of yet another fantastic issue of TMNT. Continue reading
Today, Ethan and Taylor are discussing the Teenage Mutant Ninja Turtles 30, originally released January 29th, 2013.
Ethan: It’s easier to break than to mend. Anyone who’s ever fallen out of a tree and landed on their arm, or dropped an upright piano on their foot on moving day*, has first-hand experience with this phenomenon. Bones snap in a hurry, but they take forever to rebuild. The Mutant Ninja family just went through hell, and now that they’re safely ensconced in the barn down the road from April’s parents’ house in the country, they’re getting down to the painful process of knitting themselves back together. While this issue deals with the same setting and general themes as the previous one, it moves us forward in ways that make sure we don’t feel like it’s just a re-tread. Not to mention that its final panels signal that we’ll soon be leaving the realm of sleepy barns in the woods for a return to beat-down brawls against the Foot. Continue reading
Today, Taylor and Patrick are discussing the Teenage Mutant Ninja Turtles 29, originally released December 18th, 2013.
Taylor: Despite its dubious reputation, the 1990 live action Teenage Mutant Ninja Turtles film is actually a pretty good movie. While some see it simply as a cash cow (which, it also certainly was), it also has a good amount of heart and depth. Midway through the movie, the turtles get pretty beat up by the Foot Clan and Master Splinter is captured. The turtles retreat to April’s farmhouse and while there, they heal and experience a spiritual and meaningful growth. They learn to function better as a team and dig into the depths of their beings and find what it is that makes them special. This is the climax of the movie. These scenes are where the turtles come into their own and turn the corner and realize they must and can defeat Shredder. With this in mind, it’s exciting to see the TMNT series move its focus to April’s farm. In the wake of City Fall, what can the turtles learn? What must they learn in order to survive as a force for good and family? Continue reading
Today, Drew and Taylor are discussing the Teenage Mutant Ninja Turtles 28, originally released November 27th, 2013.
Don’t it always seem to go/that you don’t know what you’ve got till it’s gone?
-Joni Mitchell, Big Yellow Taxi
Drew: It’s easy to take things for granted. In our never-ending quest for the better, we often overlook the value of what we already have — especially if we’ve always had it. “Youth is wasted on the young,” as they say, which I’ve always taken to mean that you can only truly appreciate a carefree existence once you’ve lived a careful existence. Because kids have never lived in a world where their parents weren’t always there for them, they can’t really understand what it is their parents do for them in the first place. I’ve long felt the same way about Leonardo. He’s the leader because he’s always been the leader — I’ve never really understood what it is he brings to that role on the team (you know, besides having any of the more distinctive quirks of his brothers). City Fall has long featured some exploration of what life without Leo looks like, but Teenage Mutant Ninja Turtles 28 shows just how well the turtles work without him. Continue reading
Today, Ethan and Patrick are discussing Teenage Mutant Ninja Turtles Microseries Villains 7: Bebop and Rocksteady originally released October 30th, 2013.
Ethan: If the Teenage Mutant Ninja Turtles franchise were a film, it would be a little tricky to say what role Bebop and Rocksteady play. Not quite supporting actors, but more than extras, they fill an interesting niche in that world. They were originally conceived as a way to pack more mutants into the cast in order to sell action figures, but they’ve grown a bit past that, especially now in their own TMNT issue Villain Microseries 7: Bebop and Rocksteady. The story and art by Dustin Weaver and Ben Bates gives us a fresh take on their origins and follows their antics and induction into the Foot Clan, taking us right up to the events of TMNT #27, building out the characters into more than just the comic relief cardboard cutouts we saw in the cartoon series and somehow making them both easier and harder to relate to as we see their friendship and violence enhanced in step. Continue reading
Today, Taylor and Drew are discussing the Teenage Mutant Ninja Turtles 27, originally released October 30th, 2013.
Taylor: In high school I ran track, an activity which was probably the product of your typical adolescent masochistic need to fit in and be cool. Running isn’t a fun sport and for the most part it’s pretty simple. Run faster than the other guy and you win. Despite these simple parameters surrounding track, there is at least a little bit of strategy that can help you win a race, namely: pacing yourself. Begin the mile run with a sprint and you’re bound to lose. Save all your gas for the last lap and you’re equally doomed. Ideally, you run at a pace that feels good and which happens to be faster than those around you. Save some extra juice for the final push near the end of the race and you could find yourself standing in the winners’ circle. Point is, pacing yourself is important, whether we’re talking running, boozing, or comics. Teenage Mutant Ninja Turtles 27, puts on a clinic on how to pace a story wonderfully and the result is an issue that is enthralling from start to finish.
Today, Patrick and Ethan are discussing the Teenage Mutant Ninja Turtles 26, originally released September 25th, 2013.
Patrick: The Foot Clan is already an army – that’s sort of their whole shtick. The Ninja Turtles are another story all together. They’re a family. Their list of allies is pretty long, but, well – not all of those allies are immediately combat-ready. Lucky for them, The Foot seem hellbent on ridding the city of all other distractions before taking down the three remaining Turtles and their Rat father. What they might not be counting on is just how varied and awesome the Turtles’ friends are. Super scientists? CHECK. Badass brawlers? CHECK. Spies all over the city? CHECK. A potential mutant army, armed to the teeth? CHECK and also CHECK. These teams are moments away from squaring off, and our heroes’ bench is starting to look awesome. Continue reading