Spencer: Lex Luthor has basically been the main character of Justice League ever since Forever Evil ended, and to be honest, I’m not quite sure how I feel about that. It’s inevitable that Lex will go back to being a full-time villain at some point (unless writer Geoff Johns manages to pull off the biggest reformation in DC history and make it stick), but I’m not sure how much that should influence my reading of Luthor’s intentions. There are two things I do know for certain, though: 1. Luthor’s presence has finally made the rest of the Justice League the competent, inspirational team we’ve been hoping they’d become since the New 52 began, and 2. even if Luthor’s reformation is somehow 100% legit, he still has plenty of misdeeds in his past to face up to. Continue reading
Spencer: Speedsters aren’t generally known for their patience. Before the reboot, one of Wally West’s best known qualities was his impatience, and Impulse was the ADHD poster-child; over at Marvel, Quicksilver’s attitude problem canonically comes from the frustration he deals with daily when he’s forced to interact with people who move so much slower than him. My point is, Barry Allen’s methodical, patient lifestyle is the complete antithesis to most speedsters — to use a comparison this issue makes itself, Wally is a basketball fan while Barry’s a baseball fan. The more I read this issue, the more I realize that Barry is the kind of guy who genuinely enjoys slowing down because it means he gets to spend time with the people he loves. It’s what grants him more patience than other speedsters, but it’s also aggravating his greatest flaw; Barry cares so much that he’s trying to be everywhere at once, help everybody at once. It’s an impossible task even for the fastest man alive, and in the process Barry may just be driving away the people who make it worthwhile to slow down in the first place.
Oh, and he may also be tearing apart the space-time continuum. Oops. Continue reading
Spencer: I often find myself thinking of Geoff Johns as “the comic-bookiest writer in all of comics”, in the sense that so much of his work revolves around the history and mythology of the characters he’s writing, and enjoying his work often depends on having a history with the characters yourself. That’s not necessarily good or bad on its own; Johns’ style has its strong points and its weak ones, and while examples of both pop up in Forever Evil 7, it fortunately falls mostly on the “strong” side. Continue reading
Spencer: Villains aren’t exactly known for their teamwork. Sure, they team up all the time, but it rarely lasts and never ends well; egos get wounded, agendas clash, and varying levels of morality get in the way. Just look at the Crime Syndicate over in Forever Evil proper; they’ve been keeping secrets and plotting against each other from the moment they reached our Earth, likely even longer. The only group of villains who have stuck it out for the long haul are the Rogues of Central City. What makes them different? Brian Buccellato and Scott Hepburn’s Forever Evil: Rogues Rebellion 6 implies that it may just be because the Rogues understand the way the world works better than most villains.
Spencer: One of the biggest issues I’ve had with Forever Evil has been trying to figure out just how, exactly, its interpretation of Earth-3 works. Before the reboot Earth-3 was a world of opposites, where all evil characters were good guys and all the good guys were villains, and villains always won, but ever since the Crime Syndicate forced their way onto our world at the end of “Trinity War” writer Geoff Johns has largely shown Earth-3 as a world where everybody is evil, which I haven’t quite been able to wrap my head around up to this point. Johns and David Finch’s Forever Evil 6 has finally helped put things in perspective for me, though, by unmasking the Syndicate’s prisoner and showing us exactly what a hero looks like on Earth-3. Continue reading
Today, Mikyzptlk and Patrick are discussing Forever Evil: Rogues Rebellion 4, originally released January 15th, 2014.
Mikyzptlk: While Batman and Spider-Man’s rogues are most likely considered to be the deadliest of them all, I’ve long found The Rogues to be the most interesting of the various superhero rogues galleries. As far as I know, they are the only villainous group who follow a code of honor. They are all about the take, and they go out of their way to refrain from hurting anyone unless they absolutely have to. Their code of honor is why this very miniseries exists. In a world run by villains, The Rogues don’t really look so bad, and they are now suffering for that fact. The intent behind this series seems to be to explore what makes The Rogues so different from all of the other villains of the world. In issue 4, Brian Buccellato continues his examination of The Rogues in a serviceable, if not entirely mind-blowing fashion. Continue reading
Patrick: Did y’all see Crazy Heart? Part of that movie hinges on the fact that Jeff Bridges’ character quietly and gradually writes a song so good that he can retire on it. I love imagining the moment in the script where the screenwriter must have written: “Then he writes the best song ever” and then goes back to describing a bar bathroom or something. Luckily, the people tasked with actually demonstrating this skill were up to the task. Geoff Johns has a habit of writing himself into similar corners, but always leaves it to himself to bail himself out. The result is an oddly self-contradictory narrative, one that comes so very close to acknowledging its own absurdity before doubling down on it.
Today, Drew and guest writer John Crowley are discussing Forever Evil: Rogues Rebellion 1, originally released October 16th, 2013.
Drew: We’re reminded over and over again that it isn’t the powers that make superheroes heroes. Anytime a newly powered teenager or well-meaning techno-geek runs into the established heroes, they’re given a speech about the great responsibility that comes with their powers. But what about the other side of the coin? What makes a supervillain a villain? The Rogues have always been a little less villainous than, say, Batman’s baddies, but their thievery has always put them on the wrong side of the law. The Crime Syndicate’s arrival has shifted the moral landscape significantly, placing the rogues firmly on the side of angels, as Rogues Rebillion 1 finds them protecting the Gem Cities — much like Flash would if he were there. Continue reading
Today, Patrick and Scott are discussing The Flash 23.3: Rogues, originally released September 18th, 2013. This issue is part of DC’s Villain Month. Click here for our coverage of Villain Month.
Patrick: I wouldn’t say that Captain Cold is an alcoholic, but he does drink. Occasionally, he drinks to escape, but he also drinks to celebrate. It’s a dimension of who he his, but it doesn’t define him, which is so rare in comics. If someone’s a drinker, that’s probably some horrible vice that pigeonholes them into being abusive, inattentive or otherwise absent. Hell, Taylor and I just posted a piece of Casey Jones’ alcoholic father in Teenage Mutant Ninja Turtles yesterday. Beer is a consistent factor in this issue, it sees Cold through despair, it helps him unwind, and it’s even a sign of hospitality. Cold’s boozing habits are nuanced and resist simple definition, just like the man himself. Continue reading
Today, Drew and guest writer Pivitor are discussing the Flash 17, originally released February 27th, 2013.
Drew: “Move forward” are the words the Flash lives by — both the man and the title. We’ve seen both accept rather profound changes, from the newfound abilities of the Rogues to his own death, rolling with the punches where most superheroes (and their series) might work to return things to their status quo. At the same time, writers Brian Buccellato and Francis Manapul are ever committed to their own continuity, recalling and building upon details first mentioned months earlier. The fact that those elements don’t come into play until long after they are introduced gives the series a propulsive sense of forward motion, allowing it to build incrementally. Thus, issue 17 can resolve plot elements first established in issue 6, as the Rogues, Gorillas, and the victims lost in the Speed Force finally get their due. Continue reading