Today, Taylor and Shelby are discussing Justice League Dark 19, originally released April 24, 2013.
Taylor: There’s nothing like having a little time to yourself. This proves to be especially true after you’ve completed a large project or gone through an important life event that required a lot of your time or energy. Having just completed a stint as a student teacher, I understand how nice it is to regain a little bit of time for yourself. Suddenly, I have ample time to pursue my own interests, to take care of things I’ve been putting off for too long, and to generally dedicate myself to laziness and slobbery. Comic book writers and artists, along with the characters they give life to, similarly get to enjoy these moments of re-centering when they come to an end of a story arch. Without the obligations of having to progress a plot or defeat absolute evil, comic creators have the chance to spend a little more time on their characters and enjoy their company. Additionally, this is a chance for writers to reassess where they would like the focus of their series to fall and on whom. Justice League Dark, having wrapped up the Timothy Hunter arc, is enjoying one of these precious moments and in issue 19 it’s a pleasure to see what effect that has on the series.
Today, Patrick and Shelby are discussing Justice League Dark 17, originally released February 27th, 2013.
Patrick: Have you ever been introduced to a group of new people with a specific adjective? Someone says “this is my funny friend Patrick” or “you’ll be working with Patrick, he’s really smart.” Suddenly, it doesn’t matter how you view yourself, it becomes your singular goal to live up to that defining adjective. It’s stressful, but having your friends state their expectations of you right upfront increases that likelihood that you will be the thing they say you are. So what do you say about someone to turn them into your hero?
Today, Shelby and Taylor are discussing Justice League Dark 15, originally released January 2nd, 2013.
Shelby: Science and magic. In the broadest of terms, they are the two sources of meta-humans’ powers in the DCU. Superman? He’s an alien being powered up by the particular wavelength of light from our sun: that’s science. Wonder Woman? She’s a demi-god, pure and simple: that’s magic. Green Lantern? Trick question, it’s will-power harnessed and weaponized: I’m calling it magic refined by science. Lantern Corps aside, there’s usually a pretty clear line between science (far-fetched and ridiculous though it may be) and magic in the comic book universe. Often times the two sides face off, refusing to see that they are kind of two sides of the same coin, but every so often science and magic team up and we get something extra special. Luckily for us, Justice League Dark gives us both options in one action-packed issue. Continue reading →
Patrick: Naturally, I copied the our previous post about Swamp Thing to get this article started. I noticed that Capristo started the piece: “Poor Alec.” And thus I lost my opening line for this write-up. Looking back on our Swamp Thing Alternating Currents, it is remarkable how much we pity Alec. No matter what he does, he can’t be granted a minute’s peace. And while his counterpart, Animal Man, seems to be amassing allies left and right in the Rotworld, Swamp Thing’s road is a perpetually lonely one. It makes Alec’s quest for his singular companion that much more compelling. They are two against the Rotworld, and the pair’s separation lends as much uneasy tension to this issue as the undead tentacle-monster. Oh, did I not mention: there’s an undead tentacle-monster.
Today, Drew and Taylor are discussing Justice League Dark 14, originally released November 28th, 2012.
Drew: Chekhov’s gun — the principle that a writer should not introduce a story element in the first act unless it comes into play by the third — is meant to keep stories simple and efficient. Details that don’t matter can clutter a story needlessly, making for a flabby, muddy narrative. On the other hand, when handled obviously, knowing that every element introduced must come into play can ruin an otherwise good surprise. In Justice League Dark 14, we find Jeff Lemire applying Chekhov’s principle to the House of Mysteries, delivering a kind of comedic interlude in the midst of Zatana and Tim Hunter’s disappearance. Continue reading →
Michael: Poor Alec. First he and Buddy lose an entire year of fighting — and hence, the fight itself — but Alec must forge ahead, beset by mistrust from allies, misinformation, and an intuition that fails him more often than not. He doesn’t quite grasp his powers, he can’t be sure what the Parliament of Trees really knows, and a justifiably cocky Arcane has fortified himself. The only consistent truth for Alec is Abigail’s essential good and his powerful sense that she’s still alive — and even that is in jeopardy. Continue reading →
Today, Taylor and Drew are discussing Justice League Dark Annual 1, originally released October 31st, 2012.
Taylor: Go big or go home. I don’t really know where this phrase came from or even what it really means. I suppose it probably means a person should come prepared to give everything they have to whatever situation they are about to encounter. I guess that’s “going big.” There is perhaps some virtue in that; I can admire anyone who can totally devote themselves to a cause or an idea. But with the election finally (finally) winding down, I also have to question if perhaps there is more merit in playing your cards close to the chest. I question how anyone can fully support one candidate or the other when eventually they will do something to piss you off, or almost certainly break a promise they blatantly made on the campaign trail. The ability to hold back, reserve judgment and always keep a little something extra for yourself, whether in politics or comic books, is a trait that should be applauded. John Constantine has this virtue (if he really can be said to have any such thing) and normally Justice League Dark does as well. But in the first annual edition of this title the creators do just the opposite, they go big and it pays off.
Scott: This Rotworld stuff can be pretty depressing. I can only take so much of hearing about how everyone everywhere is dead and there’s nothing anyone can do to make things better. So it’s nice that Swamp Thing Annual #1 was able to take a step back and tell a story that, while still wholly depressing in its own right, feels like a breather from the current state of Rotworld despair. Continue reading →
Today, Mikyzptlk and Shelby are discussing Justice League Dark 13, originally released October 24th, 2012.
Mikyzptlk: In my 9 to 5 work life I find that it’s important to remember to have a little fun from time to time in order to get through the day. If you neglect to reward yourself with a little fun in your work life, you might not be able to handle the stress that the average work day may present you. Issue 13 of Justice League Dark could have felt like just another stressful day of work, but because series writer Jeff Lemire made sure to infuse the issue with a sense of fun, he made it more than what is essentially just a lead up to the big conclusion taking place in the upcoming Annual. Continue reading →
Shelby: Zero month gave us a little reprise from the events of Rotworld. Sure, we learned more about Anton Arcane’s horrifying history, making him that much more of a serious threat. But it was easy to forget that the last time we saw Alec, he was in a completely dead world, one which he assumed was an alternate version of the reality he knew. I’ll be honest, I assumed it was an alternate reality as well; the single panel reveal at the end of 12 didn’t really sink in. But now, we are fully immersed in Rotworld, and let me tell you: things are way worse than we thought.