Drew: Last month, Patrick laid out the difference between time travel narratives that amount to fish-out-of-water stories and those that are actually about time travel — that is, those where the actions and repercussions of time travel are the point of the story. Turtles in Time 1 fell squarely into the first category, basically giving the Turtles an excuse to run around with dinosaurs for a while. It’s certainly a noble endeavor (and darn successful — we loved the heck out of that issue), but for a mini-series titled Turtles in Time, it seems only natural that the focus should shift back to the time travel itself, bringing all the concerns of causation and the space-time continuum to the fore as the Turtles encounter themselves pre-reincarnation in feudal Japan. Continue reading
Patrick: I’ve always considered Back to the Future Part II to the be only movie in the series that’s really about time travel. The first movie is kind of a send up of the ’50s (through the eyes of ’80s, all of which is hilarious in the ’10s), and the third one a fish-out-of-water cowboy story. It’s only really in the second film that the consequences of time travel become the subject of the story, and not just the result of the story. This isn’t a knock against the other flicks at all — you should never underestimate how much fun it is to put characters in a time which they don’t belong. Free from any worries about paradoxes and time-loops, Teenage Mutant Ninja Turtles in Time sets out to simply have fun plugging the iconic characters into a history that has no place for them. And holy shit, is it fun. Continue reading
Patrick: This series always makes me feel warm and fuzzy about families. While the four brothers all have their differences, it’s clear that their shared strength — both emotional and physical — is greater than the sum of the parts. They struggle, but they also love. Part of the reason I find those relationships so powerful is because I was exposed to them at a very early age, when I was trying to figure out how I fit into a family with my siblings, so it’s been easy to see myself and my sisters in the turtles. I had a pretty healthy family, maybe a little touch too cold and German, but everyone was happy and allowed to be whatever they needed to be. Not all families are so healthy, and Teenage Mutant Ninja Turtles 33 turns it eye towards the most dysfunctional family in the line-up: the Jones’. It’s a heartbreaking look at what happens when support structures fail.
Patrick: IDW’s Teenage Mutant Ninja Turtles has been something of a revelation for me. As an adult, I have been delighted to see the teenage-ness of these characters explored for the universal tragedy we all know it to be — isolation, anger, confusion. That’s hard shit that we all went through. These last couple issues at Northampton have allowed the creative team to meditate on those feelings against the quiet backdrop of some uneasy healing. But damn it all, they’re also ninjas. That means that part of their experience, part of the way they process their emotions, is through violence. Issue 32 trades in its quiet moments for explosive action beats, and while it’s harder to relate to that kind of resolution, the fact that it works so well for the Turtles reminds the readers that, for all we have in common with dorky teenagers, they are warriors and their salvation comes from making war.
Patrick: How do we heal? Whether the wounds are physical or emotional, there’s almost never a good answer to that question — certainly never an easy answer. When I look back on the biggest hurts I’ve recovered from, I know that I did heal, but I couldn’t for the life of me tell you how. I remember at the time feeling like there would be no relief — from a broken heart, or a broken bone. I was always afraid that I’d never get better, that I would only ever forget what “better” feels like and accept broken as my new emotional base. It’s unsatisfying and it’s messy and it’s prone to regression. The biggest fuck of it all is that there are no shortcuts. All of the Turtles (and their friends) are in need of healing, and it’s been such a slow beautiful process, I can’t help but feel unnerved when April introduces a magic healing goo. Fortunately, the tension between the quick fix and honest healing is right at the front of yet another fantastic issue of TMNT. Continue reading
Today, Taylor and (guest writer) Aaron are discussing X-Files Conspiracy Teenage Mutant Ninja Turtles, originally released February 19th, 2014.
Taylor: The crossover is deadly move in basketball. The quick change in direction shakes up the defender and often creates unique scoring opportunities for whoever employs it. Outside of the basketball court, however, the crossover enjoys a more dubious reputation. Countless times have two entertainment franchises created a crossover event to help generate buzz for each property, and countless times has this resulted in a complete and utter mess. I can’t blame publishers and studios for doing this though; it seems like a logical thing to do at first glance. Just take two things people like and mash ‘em together to create double interest! However, jamming two distinct franchises together is actually pretty hard, especially when each has its own distinct universe set up. That being said: what in the world can we expect from a crossover between Teenage Mutant Ninja Turtles and the X-Files?
Today, Patrick and Taylor are discussing Teenage Mutant Ninja Turtles: Utrom Empire 1, originally released January 22nd, 2014.
Patrick: Leadership is the damnedest thing. Unless the people you’re leading believe or value the same things you value, everything falls apart. Hearts and minds, right? Without ideological unity, imperialism fails. These are the kinds of thoughts that didn’t bother 9 year old Patrick — nor should they have — so I never considered the tenuous position Krang finds himself in constantly: fighting for an empire that no one even seems to give a shit about. In Paul Allor and Andy Kuhn’s Utrom Empire, Krang’s authority is tested at every turn, and the abstract concept of the “Utrom Empire” starts to take the mythical shape of a force bigger than any one character’s ambition. It’s about fear, it’s about power, it’s about survival. Continue reading
Patrick: I’m a realist. I believe in that which we can observe and measure and quantify. I don’t like the term ‘atheist’ because it defines my beliefs in terms of what I don’t believe (i.e., God). But I also don’t like the term ‘skeptic’ because it implies that there’s some force of will out there in the universe trying to convince me that one reality is true, but I’m just to wily to fall for its tricks. Fiction has a habit of shitting on skeptics – the instant you meet the non-religious scientist in a movie that says “… but that’d be impossible,” you know that whatever he just said is SO TOTALLY GOING TO HAPPEN. God, ghosts, magic, you name it – they all end up being real in the third act (unless you’re talking Scooby-Doo, then all bets are off). Donatello has served as this voice of skeptic dissent throughout IDW’s run of Teenage Mutant Ninja Turtles. While reincarnation makes for an interesting story about turtle ninjas, I never liked that Donny’s doubt would have to be somehow wrong-headed. Amid all the bombast of climactic interdimensional warfare, Donny gets an answer that is astonishingly satisfying, both to him and to me.
Today, Drew and Patrick are discussing Secret History of the Foot Clan 4, originally released March 20th, 2013.
Drew: In my experience, there are two types of characters in action movies: those that act like it’s no big deal that that car just blew up, and those that understand that HOLY SHIT THAT CAR JUST BLEW UP! The former is obviously more badass, and I think captures a kind of aspirational relatability in the audience, even if the latter is ultimately more relatable — who wouldn’t freak out if they were caught in the middle of an action movie? Curiously, the relatability may make the characters in the latter category less realistic, as their presence often draws our attention to the artifice of the genre. It can be tricky to balance these characters (or these traits within characters), but Secret History of the Foot Clan continues to do so with aplomb. Continue reading
Today, Taylor and Patrick are discussing Secret History of the Foot Clan 3, originally released February 27th, 2013.
Taylor: It’s weird to consider the effect that our legacies have on us. Who are family is and was, where we have lived and what we have done all impact us greatly when it comes to crafting our current identity. For some, a legacy is a source of strength and pride, while for others it may be the cause of embarrassment and pain. But speaking in the context of just a single lifetime, a person’s legacy can greatly influence their future actions. For a fun example, let’s take George Lucas. The man who created a classic and beloved franchise was so enamored with his legacy that he refused to listen to others when it came time to create his ill-fated prequels. Perhaps he was enamored with his own legacy as a genius myth-maker or perhaps he simply let pride get in the way. Nonetheless, his past influenced his actions, the resulting in a set of films that many felt betrayed his previous endeavors. It’s interesting to consider the role of legacies at play in the Secret History of the Foot Clan both — narratively and creatively — because they cannot be ignored in either instance. In this case, is the legacy a source of strength or a source of weakness?