Glitterbomb: The Fame Game 4: Discussion

by Patrick Ehlers and Spencer Irwin

Glitterbomb The Fame Game 4

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Patrick: In the first Glitterbomb series, writer Jim Zub and artist Djibril Morissette-Phan explore the late-career of actress Farrah Durante. Durante was abused by the system, sexually assaulted by her co-star, and discarded by the studio. She was emboldened by a spirit of vengeance, and ended up murdering a theater full of Hollywood’s worst scumbags in a whirlwind of intensely satisfying supernatural revenge. Mind you, it costs the character her life.

Glitterbomb: The Fame Game follows the next generation of celebrity in the form of Kaydon, Farrah’s only real friend toward the end of her life. Kaydon isn’t an actress on a TV show, she’s a personality, famous for her experience and perspective. She’s a woman of color, and at least a little bit queer, so we already know she’s able to express herself more completely than Farrah ever would have been allowed to. Continue reading

Glitterbomb – The Fame Game 2: Discussion

by Patrick Ehlers & Drew Baumgartner

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

slim-banner

Patrick: What are we doing here? I mean, here, reading (or in my case, writing) a piece critical of a work of art? The art itself, issue two of Glitterbomb The Fame Game, is an exploration of emotional voyeurism, and is openly critical of the people profiting off the vulnerability of others. The risk associated with saying anything about this issue is always going to pale in comparison to the risk the creators take in actually expressing the story therein. Writer Jim Zub and artists Djibril Morissette-Phan and K. Michael Russell lay their own fears of fame out on the page in naked, sometimes groaningly obvious, ways. I can point this out and say “look how obvious this is”, but this is always going to be a weaker product than the story that actually says something. Continue reading