By Drew Baumgartner and Ryan Desaulniers
This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it’s not going to be fired, it shouldn’t be hanging there.
Drew: I feel like we tend to talk about Chekhov’s Gun backwards: we often frame it as “a gun introduced in the first chapter must go off in the third,” but that “must” kind of scrambles the causality — guns don’t go off in narratives because they’ve been introduced; they’re introduced because they need to go off. If the gun doesn’t go off, it’s as irrelevant to the narrative as the rings of Saturn. It’s an essential concept for narrative efficiency, but my awareness of it undoubtedly influences my own understanding of what a story is. While a child may think of a story as “everything that happens to the characters between the beginning and the end” (I know I did), anyone familiar with Chekov’s Gun must recognize that a good story is, at the very least least, pared down to only the relevant events transpiring between the beginning and the end. It’s a notion that assures us that whatever we’re reading is important, which in turn provides some clues about what the narrative finds important. 14 issues in, one might think that we’d already have a great handle on what Kill or be Killed finds important, but this issue managed to surprise me with the details it chose to focus on. Continue reading