Red Lanterns 26

Alternating Currents: Red Lanterns 26, Drew and MikyzptlkToday, Drew and Mikyzptlk are discussing Red Lanterns 26, originally released December 31st, 2013.

Drew: I’m a pretty logical person, which means I tend to be suspicious of emotional reactions — especially in high-stakes situations. That is, until I learned about an array of studies that suggests that our “gut” — our emotional responses to options laid before us — may be more reliable than conscious, logic-based decisions. Turns out, our emotions might be useful, after all. Nowhere is this more apparent than with the various Lantern Corps, which draw their powers from their own emotions. I’ve always thought it was strange that those characters were defined by one emotion — is Hal Jordan even allowed to feel love, rage, or compassion? — which goes double for the Red Lanterns. How can you constantly be feeling rage? With Red Lanterns 26, Charles Soule sets out to examine exactly what happens when you take the rage out of a Red Lantern. Continue reading

Red Lanterns 15

Alternating Currents: Red Lanterns 15, Drew and Patrick

Today, Drew and Patrick are discussing Red Lanterns 15, originally released January 2nd, 2013. This issue is part of the Rise of the Third Army crossover event. Click here for complete Third Army coverage. 

Drew: Last month, Shelby and Mikyzptlk raged about how Red Lanterns 14 seemed to misunderstand the very concept of rage. While I’d love to suggest that that response was fully intended as a clever “you are there!” meta-text, that stuff is really only satisfying when the text itself actually works. When done well, the various corps should act as a shorthand for emotion, giving you a quick and dirty sense of the character’s motivations. Unfortunately for Peter Milligan, rage isn’t a particularly relatable emotion — in fact, its irrational nature makes it totally un-relatable. I don’t envy the task of pulling something compelling out of the Red Lantern corps, so I can almost excuse the fact that he wants to make his characters driven by something other than rage — except that it ultimately serves to make the characters less compelling by removing literally the only thing I know about them. This leaves Red Lanterns 15 populated by characters with no apparent motivation in situations I neither fully understand nor care about.

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