Motor Crush 1

motor-crush-1

Today, Drew and Ryan M. are discussing Motor Crush 1, originally released December 7th, 2016. As always, this article contains SPOILERS.

Drew: I’ve been thinking a lot recently about story structure, and particularly Dan Harmon’s distillation of the hero’s journey. Joseph Campbell’s monomyth was designed to be as general as possible, so that it might be applied universally, but Harmon takes it a step further, stripping away specifics like “the belly of the beast” and “death and resurrection” to land on an ordered set of eight words: You, Need, Go, Search, Find, Take, Return, and CHANGE. Harmon explains all of those in greater depth, but for the purposes of this discussion, I’m interested in the first two: you (establishing a protagonist in a zone of comfort) and need (establishing a need for the character that might draw them outside of that zone of comfort). I’m used to that opening quadrant of the “story circle” — the quadrant that ends when the character leaves their zone of comfort — being relatively small, moving on to the meat of the journey quickly. That’s definitely the case with Motor Crush 1, which pushes its protagonist out of her comfort zone so quickly, I’m honestly not sure what “normal” looks like for her. Continue reading