It’s All a Game in Avengers 679

by Drew Baumgartner

Avengers 679

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

We’ll often chide middle chapters for failing to maintain dramatic momentum while setting up the climax — when he actions in those middle chapters feel motivated more by what the climax needs than what came before. We refer to that phenomenon as “putting the pieces in place,” as it reduces the dramatic interest of a story to setting up a board game. It’s an unfortunate tendency that tends to crop up in event series with huge casts, and has already led to some consternation with “No Surrender,” but Avengers 679 hangs a lampshade on its game-iness, zooming out from the game board to focus on the real players. Continue reading

The Ol’ Weekly Series Wheel-Spinning in Avengers 678

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

A weekly title — especially one running more than a few issues — should feel big, as if its story simply cannot be told in any other format, on any other release schedule. Instead, though, I’ve found that weekly comics often tend to feel padded, as if a typical story is being stretched out to better fit the format. That’s certainly a problem I’m starting to notice with “No Surrender,” the current weekly Avengers event. Continue reading

A New Perspective Benefits Avengers 677

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

The nice thing about team books is the wide and varied casts that allow the creative team to explore each story from multiple perspectives. The nice thing about weekly series is the sheer amount of space they have to work with, giving them all the time in the world to explore even the most wide and varied of casts. That seems to be the idea behind Avengers: No Surrender. Thus far Mark Waid, Al Ewing, and Jim Zub (with Pepe Larraz on art) have used each issue to explore the perspective of a different Avenger. While the first issue largely used Lightning as an outside POV and the second didn’t lean enough into Falcon’s unique perspective, Avengers 677 digs deep into its spotlight Avenger, Quicksilver. Continue reading

Avengers 675: Discussion

by Drew Baumgartner and Michael DeLaney

Avengers 675

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Drew: The Marvel Universe is big. That much is clear from the very beginning of Avengers 675, which skips across the globe to catch up with Marvel’s countless superhero teams and fictional countries as they deal with the Earth suddenly being transported…somewhere. Characters helpfully repeat each other’s names (and the names of their respective teams) to orient us, but being overwhelmed is kind of the point — these characters are facing down utter chaos, and that chaos is everywhere. Crossover events will often feature these kinds of “cash in all the chips” moments, straining our familiarity with Marvel’s lesser-known characters to really sell the massive scope of the story. But that’s where this issue differs from the standard crossover; where other stories simply revel in the bombast of throwing all of these characters together, Avengers 675 uses it as a cover to inject a new character into the narrative. [Phew, are there SPOILERS to follow.]  Continue reading

Ravagers 0

Today, Patrick and (guest writer) Zach Kastner are discussing Ravagers 0, originally released September 12, 2012. Ravagers 0 is part of the line-wide Zero Month.

Patrick: There are some story types that are fundamentally more compelling than others. Storytellers know these tropes well and trot them out whenever a) they’re also trying something new or b) they don’t have any better ideas. This is why most cop and detective shows put a child in danger in the first episode. We can all get on board with that: save the child – there’s no way not engage with that story. The trope on display in Ravagers 0 (and I suspect through most of the Culling story line) is a newer one: teenagers forced to fight each other to the death. Oh Hunger Games/Battle Royale/Ravagers, you do have one hell of an interesting concept. But while something like Hunger Games really finds itself in the details, Ravagers couldn’t be bothered with anything other than the broadest possible strokes.

Continue reading