Echos of Grief Reverberate in Isola 3

By Mark Mitchell

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

We don’t know exactly what transpired between Rook and Queen Olwyn that led them to their current paths, but Isola 3 continues to deepen their connection even as the two are further separated by physical distance. Continue reading

A Journey Through Color in Isola 2

By Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Using color to differentiate settings and characters is not new — even television shows such as Heroes or The Defenders have done it — but I’m still amazed by how well Isola uses the technique. It helps that Msassyk’s colors (combined with Karl Kerschl’s crisp, animation-worthy artwork) are so jaw-droppingly gorgeous — they’d take readers on an immersive journey by that merit alone — yet Msassyk takes things to the next level by constantly varying palettes throughout the issue, shifting his color schemes to indicate new locations, introduce new characters (or bring back old ones), and even just show the passing of time. By the end of the issue things look completely different from the outset, making readers feel like they’ve truly taken a journey with Rook and Olwyn, truly spent a night making their way through this lush fantasy world with them. Continue reading

Isola 1: Discussion

By Spencer Irwin and Michael DeLaney

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Spencer: The older I get, the more I realize how vital communication is to just about every single facet of life. So many problems and conflicts, be they in business or our personal lives, are caused by simple miscommunications, and the inability to communicate with someone makes it almost impossible to do anything with them or have any sort of meaningful relationship. Communication is a central theme of Isola, the new Image series from former Gotham Academy collaborators Brenden Fletcher, Karl Kerschl, and Msassyk. Not only does Isola 1 explore the difficulties that arise when two parties are unable to communicate, but the methods the creative team use to communicate information with the readers are second-to-none. This is one smartly-told comic book. Continue reading

Gravediggers Union 1 and the Art of the Cold Open

by Drew Baumgartner

Gravediggers Union 1

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

My name is Walter Hartwell White. I live at Albuquerque, New Mexico. To all law enforcement entitles, this is not an admission of guilt. I am speaking to my family now. Skyler you are the love of my life. I hope you know that. Walter, Junior you’re my big man. There are going to be some things things that you’ll come to learn about me in the next few days. I just want you to know that no no matter how it may look, I only had you in my heart. Good-bye.

Walter White, Breaking Bad

What’s your favorite cold-open? Breaking Bad had some doozies, to be sure, but the most memorable almost all fall into the category of “flash forward,” usually dropping us into the climax (or aftermath) of the episode in question before winding back to explain how we got there. It’s an approach that’s understandably popular — why not open with the most exciting moment of the story? — but is far from the only option when kicking off a story. I personally am a bit more partial to the 2001: A Space Odyssey cold open, taking place millions of years ago, connected to the plot of the movie proper only by the thematic connections we can draw between them. That opening clearly appeals to Wes Craig, who kicks off Gravediggers Union 1 in a remarkably similar fashion. Continue reading