The Wake 10

wake 10Today, Patrick and Drew are discussing The Wake 10 originally released July 30th, 2014.

They are our witness. Our memory. Our reflection staring back at us from the surface of the water. Challenging us to be unafraid, to take whatever leap we can.

Dr. Lee Archer, The Wake 10

Patrick: I let a lot of creative projects marinate in my imagination for long time before I ever express them to anyone. As a result, most of these projects never ever ever see the light of day. Half-formed ideas wither and die in my mind on a daily basis — exciting worlds, interesting characters, heartbreak, adventures, mysteries revealed. I know that ever single idea I’ve ever had would benefit from a second imagination’s scrutiny, so why would I let so many concepts suffocate inside my own skull? Because expression is scary. Admitting that you think an idea you have is cool is impossibly risky: literally no one else has ever weighed in on the idea before you. Actually expressing an original story you want to tell (or an original painting you want to paint or an original song you want to sing), requires the artist to be a narcissist and a champion of the unknown at the same time. That’s an incredibly naked position to be in, and that’s how Scott Snyder and Sean Murphy cast the whole of humanity in the final issue of The Wake. Continue reading

The Wake 3

wake 3

Today, Shelby and Spencer are discussing The Wake 3, originally released July 31st, 2013.

Shelby:  For me, Scott Snyder’s The Wake has been an exercise in scope. Considering our story seemingly encompasses all the oceans, large portions of space, and a span of time stretching over billions of years, it’s pretty safe to say that scope could be classified as “broad.” Just when it seems to be too much to take in, artist Sean Murphy steps in to remind us of the intimate character moments Snyder has sneaked in to this story. For every flashback 3.8 billion years in the past, there’s a quiet moment of a man hallucinating his coworker just tore his arm off and is eating it. Gotta love those intimate moments.
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The Wake 2

wake 2

Today, Patrick and Drew are discussing The Wake 2, originally released June 26th, 2013.

Patrick: Michael Crichton made a career out of crafting exposition that was interesting in and of itself. Starting with Congo in 1980, all of his books hinged on impossibly high-concept ideas that were so close to being fact that reading his books felt like learning something. You know that moment in Jurassic Park when Jeff Goldblum’s character edges forward in his seat as he listens to Mr. DNA’s explanation of the cloning process? That’s what 90% of the experience of reading Crichton’s books is like. The science, the history, the psychology — it all manages to contain just enough truth to spark a reader’s imagination. Reading the book becomes an act of discovery, both in terms of the fictional world and your real world. The effect is propulsive, and makes even a simple dinosaur adventure seem revelatory. Scott Snyder employs the same trick as he anchors his monster in myth and evolutionary science. Not a whole lot happens on the page, the story instead plays out in your own head. Continue reading

The Wake 1

wake 1

Today, Shelby and Drew are discussing The Wake 1, originally released May 29th, 2013.

Shelby: There are certain things you come to expect from stories. As an example, with a rom-com you know there’s going to be the initial meeting between protagonists, things will go well, then things will go poorly, then everything will fall apart (usually with a sad montage), and then everything is resolved in the end, often with some sort of grand declaration of love. Throw in a spunky, comic-relief sidekick bestie for each protagonist, and you’ve got the next big girls-night-out hit. Now, The Wake is certainly no romantic comedy, but I definitely had some expectations about the kind of story I would get. Underwater sci-fi horror means: a rag-tag team, a mysterious monster lurking about for a few issues, a gory reveal, and eventually a big final fight. Leave it to Scott Snyder and Sean Murphy to somehow give me exactly what I expected and still deliver something very fresh and new.
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