Today, Shelby and Patrick are discussing The Wake 4, originally released September 25th, 2013.
Shelby: Like any good nerd, I love me some board games. I like the strategy games a lot, but I’m not great at them. I played the Game of Thrones board game at my LCS recently, and I lost miserably. But, like anytime I find myself at the losing end of a game, I refused to give up until the bitter end. Whether it’s high-level strategy or something as simple as Plants vs. Zombies, I will play it out until it’s over. There’s some small hope that I might miraculously win, sure, but mostly it’s because I refuse to go down without a fight. I will make it as difficult and painful as possible for those around me until I have truly lost. I don’t know if this makes me admirably defiant in the face of certain doom, or just no fun to play games with, but it is how I roll. Lee Archer and the (very few) surviving crew members of the ghost rig find themselves in a similar “give up or go down fighting” sort of situation, but for them the stakes are a lot higher than comic shop bragging rights.
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