The Wake 10

wake 10Today, Patrick and Drew are discussing The Wake 10 originally released July 30th, 2014.

They are our witness. Our memory. Our reflection staring back at us from the surface of the water. Challenging us to be unafraid, to take whatever leap we can.

Dr. Lee Archer, The Wake 10

Patrick: I let a lot of creative projects marinate in my imagination for long time before I ever express them to anyone. As a result, most of these projects never ever ever see the light of day. Half-formed ideas wither and die in my mind on a daily basis — exciting worlds, interesting characters, heartbreak, adventures, mysteries revealed. I know that ever single idea I’ve ever had would benefit from a second imagination’s scrutiny, so why would I let so many concepts suffocate inside my own skull? Because expression is scary. Admitting that you think an idea you have is cool is impossibly risky: literally no one else has ever weighed in on the idea before you. Actually expressing an original story you want to tell (or an original painting you want to paint or an original song you want to sing), requires the artist to be a narcissist and a champion of the unknown at the same time. That’s an incredibly naked position to be in, and that’s how Scott Snyder and Sean Murphy cast the whole of humanity in the final issue of The Wake. Continue reading

The Wake 9

wake 9 Today, Shelby and Drew are discussing The Wake 9 originally released June 4th, 2014. Shelby: Death is a pretty easy way to end a story. In most mediums, you wouldn’t be wrong to say it’s the ultimate end of a story; dead is dead, right? We’ve learned time and time again, however, that comic books play by their own, messier set of rules when it comes to the death of a character. Usually it’s an eye-rolling sort of resurrection we all begrudgingly saw coming a mile away. Sometimes, like in Charles Soule’s last issue of Thunderbolts, we love the “just kidding, not dead!” moment despite knowing with complete certainty it was coming. Sometimes, though, the death/not death of a character catches us so off guard we don’t know where to go next. That shock is exactly what I got at the end of Scott Snyder and Sean Murphy’s penultimate issue of The Wake. In case you didn’t catch my drift (ocean puns!): here be spoilers. Continue reading

The Wake 8

wake 8Today, Drew and Patrick are discussing The Wake 8, originally released May 7th, 2014.

Drew: What would you say Hamlet is about? “Hamlet” is the obvious answer, but would you consider it a character study, or is it really “about” its themes of powerlessness and despondency? Is it about Hamlet himself, or the events that follow in the wake of his father’s murder? Obviously, these options aren’t mutually exclusive, but how a narrative emphasizes its focus on any of these elements establishes a contract with the audience, setting up expectations that encourage the appropriately interested fans to stick around. Confusion about that contract can lead to disappointment (it’s easy to think of all those LOST fans who would have liked the final episode to focus on the show’s mythology rather than its characters), but may be essential for a mystery. Between its radical shifts in perspective and steady build-up of questions, it’s hard to know exactly what The Wake is about — the monsters? the characters? the plot? — which may make it difficult to evaluate its chapters until we know how it ends.

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The Wake 7

wake 7Today, Patrick and Drew are discussing The Wake 7, originally released March 26th, 2014.

Anything could happen.

-Traditional

Patrick: Aristotle called it “peripeteia” — the conditions that trigger a fundamental change in what we understand about a narrative. We know it more colloquially these days as a “mindfuck,” and it’s simultaneously the most rewarding and most frustrating thing to experience as an audience member. We’ve all been there: suddenly you have to decide whether the leap has established a reality that you still want to experience. Is it fundamentally the same story once you know that Luke is Darth Vader’s son? No way. Is that new story worth experiencing? Oh, hell yes. Scott Snyder and Sean Murphy are fresh on the heels of one of the biggest shifts in storytelling since Psycho, and they’re already dousing the narrative in shocking new revelations. “Anything” has already happened — how the hell are they still surprising me?

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The Wake 6

wake 6Today, Shelby and Scott are discussing The Wake 6, originally released February 26th, 2014.

I’ll always be talking to you, Parker. Always. You just have to listen, honey. You keep listening. You hear me? You keep listening.

Dr. Lee Archer, The Wake 5

Shelby: When faced with the thought of losing a loved one, there’s a lot of comfort to be found in the idea that they will always be there, always watching over you. The knowledge that you are still carrying a part of that person with you, and will always carry it with you, can help you move on. But what if you don’t move on? What if you just instilled that faith in someone watching over you in your children, and they in their children? You’ve basically created a mini religion, where the vague belief that there’s something out there, something more, and maybe if you just keep listening you’ll find it.

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The Wake 5

wake 5

Today, Shelby and Patrick are discussing The Wake 5, originally released November 20th, 2013.

Shelby: I love being surprised by a story. There’s the smug satisfaction of thinking you’ve figured it all out, followed by the shock of things playing out completely differently. If the storytelling is good, you don’t even care that you were wrong; it’s like the ground just opened up beneath you and you find yourself dropped into a totally different story. These last five issues of The Wake have given us a sci fi, underwater horror tale as Lee Archer fights horrifying mer-monsters at the bottom of the ocean. We’ve gotten glimpses at a much bigger picture, but the bulk of the story has taken place on the ghost rig. At the end of the book, Scott Snyder tells us that was all setup, that now the real story starts, and shit is gonna get crazy. That’s a paraphrase, mind you: Scott Snyder is far more eloquent in his delivery.

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The Wake 4

wake 4

Today, Shelby and Patrick are discussing The Wake 4, originally released September 25th, 2013.

Shelby:  Like any good nerd, I love me some board games. I like the strategy games a lot, but I’m not great at them. I played the Game of Thrones board game at my LCS recently, and I lost miserably. But, like anytime I find myself at the losing end of a game, I refused to give up until the bitter end. Whether it’s high-level strategy or something as simple as Plants vs. Zombies, I will play it out until it’s over. There’s some small hope that I might miraculously win, sure, but mostly it’s because I refuse to go down without a fight. I will make it as difficult and painful as possible for those around me until I have truly lost. I don’t know if this makes me admirably defiant in the face of certain doom, or just no fun to play games with, but it is how I roll. Lee Archer and the (very few) surviving crew members of the ghost rig find themselves in a similar “give up or go down fighting” sort of situation, but for them the stakes are a lot higher than comic shop bragging rights.
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