Today, Scott and Shelby are discussing Manifest Destiny 7, originally released June 11th, 2014.
Scott: As a culture, we love making predictions. The more impossible something is to predict, the more tempting it is to venture a guess. A quick search on Google yields dozens of 2015 Oscar predictions and NFL mock drafts, despite the fact that many of the films mentioned haven’t been released yet and nobody knows which college football players will declare for the draft until next January (or which players will improve markedly, get injured, etc.). Making such predictions is an exercise in futility. And yet, we do it anyway. We talk at length about what we think will happen next on our favorite TV show, knowing full well the show’s writers are working hard to subvert our expectations. Unpredictability breeds anticipation, and anticipation is fun. Predictability, on the other hand, is a near sin. It’s capital “B” boring. Even knowing full well that writer Chris Dingess is likely trying to subvert my expectations, Manifest Destiny is starting to feel predictable, which is the beginning of a very slippery slope towards boring. I predict he’ll need to spice things up fast if he wants his readers to hang around.