Today, Drew and Greg are discussing Manifest Destiny 6, originally released April 9th, 2014.
Hell is a terrible place. Maggots are your sheet, worms your blanket, there’s a lake of fire burning with sulfur. You’ll be tormented day and night for ever and ever. As a matter of fact, if you actually saw hell, you’d be so frightened, you would die.
Miss Albright, “Homer vs. Lisa and the 8th Commandment”
Drew: Do you ever get the impression that people are trying way too hard to make hell scary? Fire and brimstone is exactly as generically horrible as harps and white robes are generically pleasant — I understand the gist, but holy crap do those rewards and punishments have no relation to my everyday life. I suppose the reason the over-the-top conception of hell is so frustrating to me is that it ignores a much scarier truth about a life of sin, one that remains true even if you don’t believe in any kind of afterlife: that you may be forever tormented by your own guilt. If you believe you are deserving of some horrible fate, you will spend your days waiting for the axe to fall, while someone at peace with their actions may lead a more serene, contented existence. In that way, Heaven and Hell aren’t destinations we move to at the ends of our lives, but mindsets we create for ourselves as we move through them. These are feelings that tend to lie dormant, but can be brought to the surface by something as big as a loved one passing, or as small as having one too many drinks. Manifest Destiny 6 finds Lewis and Clark confronted by both ends of the spectrum (if you replace the drinks with a potent floral hallucinogen), and shows just how differently they respond.