by Michael DeLaney
This article contains SPOILERS. If you haven’t read the issue yet, read on at your own risk!
Over the past 50 years, relaunches like The New 52 have favored comic book “realism” — whatever that may be. As I’ve gotten older, however, I’ve found that comic books are at their best when they embrace the silly, high-concept ideas that ran without question for the first 50 odd years of comic book history. Dark Nights: Metal 2 is the type of book that blends the modern “realism” with the whacky fearlessness of the books of old.
Scott Snyder and Greg Capullo open the book with one of their tried and true Bat-fam switcheroos.
This beginning sequence is the latest proof that Snyder would be an excellent writer for a Justice League book. There’s the right amount of quips, superpower display and love there that amounts to true League material.
The part that really tugged on my heartstrings was the way Superman spoke about his best pal Batman, and how worried he was for him.
What I really love about Dark Nights: Metal 2 is it’s lack of concern for easing readers into its craziness. Snyder combines the pseudoscience of his Batman run with the meta-fantasy of Grant Morrison’s to form a new Multiverse epic.
There’s plenty of great DCU moments here: Batman siccing Swamp Thing on the League, the swamp base of The Legion of Doom and my personal favorite: Baby Darkseid.
I’d like to think that at some point after he kidnapped him, Batman dressed Baby Darkseid in appropriate Apocalyptian clothing. Snyder gives a little bit of backdrop as Batman mentions the “Omega Sanction” and Grail but doesn’t dwell there too long, as to focus the story on those elements.
With less emphasis on laborious exposition and more on the high-octane action that has been hyped for this series, Dark Nights: Metal 2 is most definitely worth a read.
The conversation doesn’t stop there. What do you wanna talk about from this issue?