Failure to World-Build in I Am Groot 2

by Mark Mitchell

This article contains SPOILERS. If you haven’t read the issue yet, read on at your own risk!

World building is delicate business. Finding the right balance between teasing the audiences’ imagination and leaving them impatient for answers can trip up even the most skilled artist. My go-to example for successful world building is 2015’s Mad Max: Fury Road. Director George Miller immediately throws the audience into the thick of an alien, hostile world, but it’s never confusing. Miller avoids confusion in two ways: first, he uses classic archetypes when constructing characters — Max Rockatansky is the silent hero, Immortan Joe is a mad king, the War Boys are his soldiers, etc. These archetypes are well-worn in fiction and require no further justification. Second, if something or someone is introduced that directly affects the plot and its utility in the world can’t be intuited by the audience, he explains it. Providing this concrete framework for the necessary elements of the film means many other details, like the infamous Crow Fishers, can go unexplained, teasing the audience and allowing their imaginations to run wild, without causing confusion. Continue reading