Shelby: Often times for me, the hardest part about writing any of these posts is this very intro. I always want to find some overarching theme in the issue, or one relevant anecdote from my past to broadly introduce the issue. I used to write the intro last on a regular basis, so I could find that one theme as I was writing. I couldn’t possibly use that approach with this post, however. Brian Azzarello has given me so many individual moments to get excited about this issue, the best I can do at coming up with a unifying theme is to marvel at how beautifully the pieces fit together to create the whole.
Today, Patrick and Peter are discussing Wonder Woman 12, originally released August 15th, 2012.
Patrick: One of the biggest strengths of Brain Azzarello’s Wonder Woman is the richness of its details. The gods are reinvented for comics and the resultant designs are full of specifics that delight by their own virtue. It’s not uncommon in this series to meet a new character or a new creature just because it’s going to be really really really cool. I took Demeter’s introduction last month to be one of those knock-me-down detail-fests that I love so much, but that was shortsighted of me. In any other narrative, introducing a character at this stage in the game would automatically foreshadow that character’s involvement in the conclusion of the story. It turns out that was the case here, but I was too suckered by the writing to see the authorial gears grinding away behind it. That’s awesome.
Patrick: Drew! It has been ages since you and I wrote about this series together. Last month, we had help from guest-writer (and voice of our Cram Sessions), Siri Hellerman. Otherwise, Shelby usually gets in on writing about Wonder Woman, and we’re thrilled to get that female perspective. It’s by pure random chance that you and I selected the butchest issue of Wonder Woman yet to review. Thankfully, the more action-heavy tone didn’t overpower the series’ usual style, cleverness and depth.