Mind MGMT 22

mind mgmt 22

Today, Drew and Patrick are discussing Mind MGMT 22, originally released May 28th, 2014.

Drew: It would be foolish to attempt to define Art in a write-up of a single issue of a comic book (even if that issue happens to dance on the edge of that definition), but I do think we can easily define “art,” the colloquial term we use to describe any care put into the effect of something that could otherwise be “artless.” It’s what makes a story compelling, a building inviting, a meal delicious. With that definition, I’d like to posit magic as the purest form of “art” — it’s all about the effect. We’d never walk away from a magic act questioning it’s meaning, but we’re often impressed by the execution. Intriguingly, those effects are controlled in much the same way they are in other artforms — by setting up and defying our expectations — the only difference being that other art uses these effects as means to an end — a way of eliciting specific responses from the audience — whereas magic views those effects as an end unto themselves. It’s an intriguing duality, and as usual for Mind MGMT, Matt Kindt pitches this issue along the continuum between the two. Continue reading

Mind MGMT 18

mind mgmt 18

Today, Patrick and Mikyzptlk are discussing Mind MGMT 18, originally released January 22nd, 2014.

Patrick: I got back to the Midwest over Christmas – neither of my sisters live there anymore, but our parents do, so it made a handy centralized location for us to all be together. This means that I was also able to spend some time with my niece Leah; she’s four, tells people she’s fives, loves Spider-Man and independently started calling me “Silly Uncle Patrick.” One day, we went to downtown Chicago for high tea at the Drake Hotel. It was full-on Chicago-cold, so none of us were too eager to walk around the loop after tea. But, like, what else are you going to do? After much protest, we got Leah to bundle up in her jacket and mittens and hat and scarf and shuffled her outside. The adults all went into city-walkin’ mode; understandably, we wanted to minimize our time spent outside. But not Leah. She’d take three steps and then stop to crane her neck so she could see the tops of the tall buildings she was moments away from shouting about. My favorite observation of hers from that afternoon was “some buildings are churches, but others aren’t.” I lived in Chicago for four years, the buildings don’t impress me, and the cold is a familiar nuisance, but this kid was having an experience. Matt Kindt taps into that same childhood enthusiasm in issue 18 of Mind MGMT, letting the reader be excited for one girl’s experience – injecting a familiar concept with renewed vigor. Continue reading

Mind MGMT 17

mind mgmt 17

Today, Mikyzptlk and Drew are discussing Mind MGMT 17, originally released November 27th, 2013.

Mikyzptlk: I’m normally not the type to start a series with anything other than issue 1, but being an editor for Retcon Punch requires you to step out of your comfort zone every once in a while. I started this series with issue 16, and since it was a one-shot, it felt like an interesting experiment. Analyzing issue 17 feels like an experiment too, but of a different sort. Today, I’ll be trying to figure out what’s going on underneath the surface of issue 17 of Mind MGMT while trying to piece together the events of the previous issues. Hoo-boy.  Continue reading