Today, Greg and Spencer are discussing Trees 3, originally released July 23rd, 2014.
Greg: At my high school, marching band was a huge deal. It had all the emotions, pressures, and big personalities of a championship football team. I played in the pit upfront (marimbas, vibraphones, xylophones) my entire high school career. My freshman year was the long-running, much-loved band director’s swan song — he also happened to be my dad, which definitely didn’t help with the pressure thing. We won state championships for the first time that year, meaning my sophomore year definitely didn’t help with the pressure thing. Certain instructors and students started treating it like a military outfit, and it was too much for me. I took to my LiveJournal and posted an obscenities-and-hormones fueled diatribe on the people who I felt were taking it too far. My parents immediately found out. My dad, no longer the band director but now the assistant principal, ordered me to face the new band director in a one-on-one. I went in expecting to be eviscerated, but was surprised to find the director met me with patience, understanding, and forgiveness. I was primed and ready for battle, but instead had a deep, insightful, mutually respectful conversation. This sense of narrative rise-and-hard-left-turn happens in Trees 3 as well, and left me feeling similarly satisfied.
Today, Patrick and Greg are discussing Trees 2, originally released June 25th, 2014.
Tallahassee: My mama always told me someday I’d be good at something. Who’d a guessed that something’d be zombie-killing? Columbus: Probably nobody.
Patrick: Disaster narratives are always going to be rooted in the hardships of survival. When the aliens invade or the world starts to crumble on its foundations, that’s how we insert ourselves into the story: “how would I survive?” Zombie stories have permeated the zeitgeist so thoroughly that that question has slowly evolved into “how would I thrive?” That’s why Zombieland is so successful – instead of dwelling on the nitty gritty day-to-day of not-dying, the movie speedily gets around to the business of defining and achieving success in this world. Tallahassee isn’t a crass opportunist, he’s a man that understands his skills in the zombie apocalypse, and he’ll use those skills to better his quality of life. Trees, despite its unique premise, is also able to quickly move on to the business of understanding and taking advantage of the disaster. Continue reading →
Today, Drew and Shelby are discussing Trees 1, originally released May 28th, 2014.Drew: All stories have a narrator. This point was obvious enough to me in high school english classes, as we aimed to parse first person from close third person, or subjective from omniscient, but was utterly lost when I thought about the more visual storytelling of film and comics. Who is the narrator of Casablanca? Of TheGodfather? It’s easy enough for us to point to a first person narrator when there’s overbearing voiceover, but whose is the default point of view we take when watching a movie or reading a comic book without that kind of obvious diegetic narration? Some might argue that those narratives present some kind of objective accounting of the events in question, but subjectivity creeps in at every turn, with shot composition, lighting, costuming, pacing, editing, even music cues designed to illicit very specific emotional reactions (often those of the characters on the screen or page). With Trees 1, Warren Ellis and Jason Howard have shined a spotlight on those very details, starting threads that differ not only in their settings and characters, but in the perspective of their narrators, as well. Continue reading →