Guardians of the Galaxy 16

guardians of the galaxy 16

Today, Patrick and Shelby are discussing Guardians of the Galaxy 16, originally released June 25th, 2014.

Patrick: I very vividly remember being first introduced to Star Wars: Knights of the Old Republic – it was late in the summer of 2003, and I was visiting my buddy Scott at his parents’ house between our Freshman and Sophomore years of college. Scottie had been playing the game on a borrowed console and the whole thing felt like a kind of wish fulfillment: suddenly there was a whole galaxy of Star Wars characters, stories and locations to explore, and all without leaving the confines of a single video game. There’s a promise inherent in KotOR’s premise – the depths of your imagination are already on display here, you only need look hard enough. This immediately becomes overwhelming. Even when alien races and spaceship designs look the way you remember them, you realize that any emotional connection you make with the material must be generated in-game. Without my core band of plucky rebels to get my automatic-love, I was left without a rudder, and instead of sailing the high seas of Star Wars adventures, I was mired in meaningless ephemera. This is often how I feel about the cosmic corner of the Marvel Universe. I may be able to recognize Broods and Spartax and Skrulls and Grand Inquisitors, but without someone to actually care about at the heart of it? Not a lot to hang a story on. Brian Michael Bendis addresses this issue head-on by spreading the Guardians of the Galaxy out among the cosmos. Suddenly, even the muddiest mythology has emotional resonance.

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Guardians of the Galaxy 15

 

guardians of the galaxy 15

Today, Scott and Taylor are discussing Guardians of the Galaxy 15, originally released May 28th, 2014.

Tell my father that I’m in. I’ll be Star-Lord. If he lets the rest of the Guardians go free. I’ll be what he needs me to be. In return I promise the Guardians will disappear. They won’t give Spartax any more trouble. You have my word.

Peter Quill

Scott: Not everyone is cut out for improvising. Believe me, as a twenty-something living in LA, I’ve been to enough improv shows to tell you it isn’t for everyone. Most people are better off sticking to a plan. I know I am. I have a writer’s mentality; my strength lies in my ability to think through a problem and come up with a creative solution. Put me on the spot in a room full of people, however, and I’m a bumbling mess. I’ll say just about anything to get through those awkward moments, whether I believe what I’m saying or not. When Quill says the passage above, it doesn’t ring true for a second. It’s one of those “say whatever you have to” moments, and no one within earshot is buying it. Quill can hardly make it through those words before moving onto an even more poorly though-out idea. In fact, all of the Guardians are operating without much of a plan in this issue, and they don’t seem to be cut out for improv.

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A + X 18

a+x 18Today, Patrick and Drew are discussing A + X 18, originally released March 28th, 2014.

Patrick: There was always going to be something artificial about the A + X conceit. For as much as it feels like they’re all good guys, so they should have no problem teaming up for a little BAM-POW superhero adventuring, there’s just too much baggage to sustain it for very long. As the series comes to close, it appears that A + X was a promise too heavy to be supported by such a fluffy, carefree experience. The final issue seems split on this opinion, simultaneously expressing how similar the two groups are while stubbornly refusing to find common ground between the two.

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A + X 16

a+x 16

Today, Patrick and Taylor are discussing A + X 16, originally released January 8th, 2014.

Patrick: We quiet, sensitive nerds at Retcon Punch tend to bask in the more intimate, honest moments in our superhero beat-em-ups. It’s not that we don’t also love a good fight or car chase or explosion or whatever, but we savor those moments when the characters stop to catch their breath. Its in those moments where the characters actually distinguish themselves, not in between punches, but after when all their precious training and superpowers can’t assist them. A+X 16 tells two such stories, neither of which have easy answers and both show the real mettle of our heroes.

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