This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Spider-Man has one of the most iconic, expansive, and enduring supporting casts in all of superhero comics, and that’s a fact Dan Slott has used to his advantage throughout his long tenure on The Amazing Spider-Man. He especially leans on his supporting cast in issue 800, the penultimate issue of his run and the grand finale of “Go Down Swinging.” It’s an issue all about the power of the people in Peter Parker’s life, be it the power he gives them, or the power they give him. Continue reading →
Today, Spencer and Drew are discussing Spidey 1, originally released October 2nd, 2015.
Spencer: I’m pretty sure Spider-Man is the reason I’ve become sick and tired of origin stories; two different Spider-Man movies retelling the 3rd most famous origin in all of comics within the same decade is enough to turn anyone off origins. Robbie Thompson and Nick Bradshaw’s Spidey is smart enough to cut that origin down to a single page and move onto more interesting things, but it’s still caught up in one of the greatest issues plaguing all retellings and reboots; this is just a story I’ve seen a million times before. Continue reading →
Today, Patrick and Shelby are discussing Guardians of the Galaxy 16, originally released June 25th, 2014.
Patrick: I very vividly remember being first introduced to Star Wars: Knights of the Old Republic – it was late in the summer of 2003, and I was visiting my buddy Scott at his parents’ house between our Freshman and Sophomore years of college. Scottie had been playing the game on a borrowed console and the whole thing felt like a kind of wish fulfillment: suddenly there was a whole galaxy of Star Wars characters, stories and locations to explore, and all without leaving the confines of a single video game. There’s a promise inherent in KotOR’s premise – the depths of your imagination are already on display here, you only need look hard enough. This immediately becomes overwhelming. Even when alien races and spaceship designs look the way you remember them, you realize that any emotional connection you make with the material must be generated in-game. Without my core band of plucky rebels to get my automatic-love, I was left without a rudder, and instead of sailing the high seas of Star Wars adventures, I was mired in meaningless ephemera. This is often how I feel about the cosmic corner of the Marvel Universe. I may be able to recognize Broods and Spartax and Skrulls and Grand Inquisitors, but without someone to actually care about at the heart of it? Not a lot to hang a story on. Brian Michael Bendis addresses this issue head-on by spreading the Guardians of the Galaxy out among the cosmos. Suddenly, even the muddiest mythology has emotional resonance.
Today, Scott and Taylor are discussing Guardians of the Galaxy 15, originally released May 28th, 2014.
Tell my father that I’m in. I’ll be Star-Lord. If he lets the rest of the Guardians go free. I’ll be what he needs me to be. In return I promise the Guardians will disappear. They won’t give Spartax any more trouble. You have my word.
Scott: Not everyone is cut out for improvising. Believe me, as a twenty-something living in LA, I’ve been to enough improv shows to tell you it isn’t for everyone. Most people are better off sticking to a plan. I know I am. I have a writer’s mentality; my strength lies in my ability to think through a problem and come up with a creative solution. Put me on the spot in a room full of people, however, and I’m a bumbling mess. I’ll say just about anything to get through those awkward moments, whether I believe what I’m saying or not. When Quill says the passage above, it doesn’t ring true for a second. It’s one of those “say whatever you have to” moments, and no one within earshot is buying it. Quill can hardly make it through those words before moving onto an even more poorly though-out idea. In fact, all of the Guardians are operating without much of a plan in this issue, and they don’t seem to be cut out for improv.
Today, Drew and Shelby are discussing Guardians of the Galaxy 14, originally released April 23rd, 2014.
Drew: Anniversaries tend to be opportunities to look back. In comics, they seem to be opportunities to deconstruct. Detective Comics and Daredevil both had big anniversary issues this year, and both seized on the opportunity to ask what really defines these characters. The answers those issues posited were buoyed by the strength of their characters, but what about a team series — especially a team with a relatively smaller history? Guardians of the Galaxy 14 sets out to answer this question in the most unexpected ways, separating the characters (or even eliminating them altogether) to examine what makes theGuardians work as an abstract concept.