Patrick: I’ve always considered Back to the Future Part II to the be only movie in the series that’s really about time travel. The first movie is kind of a send up of the ’50s (through the eyes of ’80s, all of which is hilarious in the ’10s), and the third one a fish-out-of-water cowboy story. It’s only really in the second film that the consequences of time travel become the subject of the story, and not just the result of the story. This isn’t a knock against the other flicks at all — you should never underestimate how much fun it is to put characters in a time which they don’t belong. Free from any worries about paradoxes and time-loops, Teenage Mutant Ninja Turtles in Time sets out to simply have fun plugging the iconic characters into a history that has no place for them. And holy shit, is it fun. Continue reading
Today, Patrick and Drew are discussing Teenage Mutant Ninja Turtles Microseries Villains 1: Krang, originally released April 17th, 2013.
Patrick: To the best of my recollection, the original TMNT action figure line contained two basic Krang toys. The first was Krang in his battle armor — it was like double the size of a regular action figure and cost about three times as much. The second was a weird minimalist walker-thing that he rode around in. I had the latter, because I was never patient enough to save up for the big one. As a kid, I knew I had the shittier toy: I wanted that big robot — the scary one that would send the Turtles running. While I technically had the character right there, I never felt like I had Krang. What good is a squishy little brain monster without his killer-robot-suit? Writer Joshua Williamson answers that question by arming Krang with the most tenacious agency usually reserved for survival fiction.