Extermination 4: Discussion

by Drew Baumgartner and Spencer Irwin

Extermination 4

This article containers SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

There’s no time to explain!

Evasive Characters, Traditional

Drew: There comes a point in any mystery where the effort of maintaining the secret is obviously more trouble for the characters than simply admitting the truth. Writers may delay the inevitable by interrupting much-needed explanations, or adding some urgency that makes such explanations impossible, but inevitably, just taking a moment to put everyone on the same page is better for everyone. That is, “There’s no time to explain,” almost invariably causes more confusion and delays, taking more time than actually explaining what’s going on, and any character who is truly concerned about time would recognize that. Case in point: young Cable’s cause, when he finally gets around to explaining it in Extermination 4, is so compelling that virtually everyone who hears it is immediately on board with his plan. It would have saved him a ton of time sneaking around and fighting if he had any confidence in the necessity and righteousness of his mission. Fortunately, writer Ed Brisson has written in a remarkably effective explanation for young Cable’s illogical behavior: he’s a teenager. Continue reading

Feature Panels Orient the Action in Extermination 3

by Drew Baumgartner

Extermination 3

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Tony Zhou’s Every Frame A Painting channel might just be my favorite outlet for analysis of visual media. Zhou tends to frame his videos very narrowly — such as the “How to do Visual Comedy” video excerpted above — but the lessons can be applied much more broadly. Which is my half-explanation for why I chose that particular video to kick off my analysis of Extermination 3 — not because this issue has anything to do with visual comedy, but because artist Pepe Larraz does such a brilliant job inventively eschewing lazy visual conventions. Continue reading