The Dangers of the Unknown in Curse Words 12

By Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

What is magic? In many ways it’s the unknown — mere mortals attempting to wield power beyond their comprehension, attempting to control and contain vast, foreign energy. At the end of Charles Soule and Ryan Browne’s Curse Words 12 Margaret puts her total faith in magic, despite not knowing what effects it may have on her. Why? Because when you define something with infinite possibilities as “magic” that definition makes it trustworthy? Because she trusts the source of this particular magic (Wizord and Ruby Stitch?)? That idea of who and what you can trust, and what you know and what you don’t, is one that runs throughout this entire issue. Turns out not everyone trusts the unknown quite as much as Margaret does. Continue reading

An Unwelcoming Welcome in Curse Words 11

By Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Curse Words 11 ends with a welcome letter from writer Charles Soule. Is the end of the issue maybe kind of a weird place to welcome his readers? Well, that’s the trick — it’s not particularly welcoming, and neither is the rest of the issue. You’ve got a weird issue of a weird series in your hands, and if the rapid expansion of cast and the mythology is making your head spin, then you’re feeling exactly what Soule and artist Ryan Browne want to you feel. This is Curse Words in all of its cold, unwelcoming glory: which of course means that it’s impossibly fun. Continue reading

(p)review: Curse Words 1 – SPOILERS

curse-words-1-preview-spoilerLast week, we started a conversation about Curse Words 1. The issue hadn’t been released at the time and there’s an awesome twist at the end that we knew we had to discuss somewhere. If you haven’t read the issue yet, maybe check out that spoiler-free discussion, and then come back here for our conversation about That Big Twist. You’ll know it when you see it. Obviously, SPOILERS follow.

Patrick: So, okay, like 95% of this story is pretty well-examined territory in fantasy and science fiction right? An outsider from another world visits our own and falls in love with the places and the people and decides to make a home of Earth. Or protects it or whatever. Where Charles Soule and Ryan Browne’s first issue delightfully subverts that narrative by demonstrating that, while New York city has charmed Wizord, it hasn’t exactly made him a better person. For real, spoilers ahead.

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(p)review: Curse Words 1

curse-words-1b

(p)reviews are a bit different from our usual coverage, as they discuss comics that haven’t come out yet. As such, we’ll avoid our usual spoilers — think of it as part preview, part review. Today, Drew and Patrick are discussing Curse Words 1, which will be released Wednesday, January 18th, 2017. If you’re looking for a Spoiler-y discussion, click here.

I’m outta balloons. Is a baggie all right?

-Lance, Pulp Fiction

Drew: Rules are fundamental to our understanding of any narrative. For most, the only “rules” we need to understand are those of the world we live in — physics, social norms, human nature — but other narratives take us out of this comfort zone. Pulp Fiction may seem like an odd choice to illustrate this point, but when I first saw the movie in high school, the world of recreational opiates was foreign enough to me that someone had to contextualize the line I included above, which explains why Mia Wallace later confuses heroin for cocaine. That heroin was normally packaged in balloons was an important rule, but not in the moment the concept is introduced — a kind of Chekhov’s baggie of heroin, if you will. As a story featuring magic, Curse Words promises to take us even further from the rules we know, but just like that line from Pulp Fiction, its first issue seems to lay some key groundwork for the rules that will govern the series. Continue reading