Today, Shelby and Spencer are discussing Indestructible Hulk 15, originally released November 20th, 2013.
Shelby: Games have rules for a reason. Everyone has to know how to play (and how to win), and rules lay that out. A game without rules is chaos, which for a game like Calvinball is precisely the point. The only rule of Calvinball is you can’t play the game the same way twice: essentially, the only rule is whatever rules are made are to be broken. When there are no rules, you can do whatever you want. Worried about consequences? Why bother, there’s no rule that says there will be any! While it might be kind of freeing to play a game with no rules, when you’re dealing with time, history, and your very existence, rules are pretty damn important. So when Bruce Banner finds himself facing his own past, an irradiated Hulk, a potentially Hulk-less future, and a timestream so broken it can be shaped like clay, he knows he needs to act fast before it’s too late, if it isn’t already. Continue reading →
Today, Drew and Ethan are discussing Indestructible Hulk 13, originally released September 11th, 2013.
Drew: Hulk is indestructible. It’s a fact so indisputable, Marvel went ahead and put it right in the title of the series. That is to say, there isn’t much tension to be garnered from the question of whether something might destroy him. Like Gloria Gaynor, Hulk will survive. He’ll also likely smash whatever tries to destroy him. There aren’t really going to be any surprises on his part, so much of the interest in the failed attempt to destroy/successful attempt to get smashed must come from the other side of the equation — the one attempting to harm the Hulk. Fortunately, writer Mark Waid is no slouch when it comes to coming up with interesting villains for Hulk to face. Continue reading →
Today, Shelby and Ethan are discussing Indestructible Hulk 12, originally released August 21st, 2013.
Shelby: “Whatever happened, happened.”
“Save the clocktower!”
“Dust. Wind. Dude.”
Time travel in stories can be heavy, paradox-laden stuff. When I first saw the episode of LOST with the [SPOILER ALERT] photo of Jack and Hurley on the island in the seventies, my brain imploded; the “it happened this way because it always happened this way” approach to time travel is somehow both the easiest and hardest explanation to understand. You can also go back in time to change the future, though as a real-world solution it is far too dangerous. Who knows the web of effects your actions will have? Just ask anyone in the Marvel universe, they’ll tell you. Or, time travel can be utterly meaningless: no paradox, no consequences, just “we traveled in time and it was neat!” Mark Waid’s Indestructible Hulk takes a slightly different approach; Hulk and Banner-bot have gone back in time to save the present, but not from things that did happen in history, from things that didn’t happen in history. And when the time stream is as broken as it is, a little more time travel can’t really make things any worse. Continue reading →