Today, Shelby and Spencer are discussing Indestructible Hulk 15, originally released November 20th, 2013.
Shelby: Games have rules for a reason. Everyone has to know how to play (and how to win), and rules lay that out. A game without rules is chaos, which for a game like Calvinball is precisely the point. The only rule of Calvinball is you can’t play the game the same way twice: essentially, the only rule is whatever rules are made are to be broken. When there are no rules, you can do whatever you want. Worried about consequences? Why bother, there’s no rule that says there will be any! While it might be kind of freeing to play a game with no rules, when you’re dealing with time, history, and your very existence, rules are pretty damn important. So when Bruce Banner finds himself facing his own past, an irradiated Hulk, a potentially Hulk-less future, and a timestream so broken it can be shaped like clay, he knows he needs to act fast before it’s too late, if it isn’t already. Continue reading →
Patrick: We’re used to seeing clues pop up in detective stories. Even when those stories are as farcical as Clue, we always try to sort through the bits the matter and those that don’t. Any piece of information that doesn’t pay off can be referred to as a “red herring” – a literary device so well-known, the characters within the story will be able to point them out. It’s superfluous information, dressed up as the key to understanding the mystery. Charles Soule has accomplished something quite the opposite with his Thunderbolts Infinity crossover: we’re told repeatedly that the alien invasion and the resultant war between the Avengers and Thanos’ army are of little concern to our trusty Thunderbolts – particularly Punisher, Venom and Elektra. But just as it seems like Punisher’s myopic obsession with taking out the Paguro family is about to payoff, Infinity intrudes on his plans in a way he just can’t ignore. Turns out that red herring was worth paying attention to in the first place.
Jerry: We found a dead possum in the pool. Got any garbage bags?
Kirk: Ah, just throw it over the fence – let Arby’s worry about it.
The Simpsons, A Milhouse Divided.
Patrick: The most compelling part of the Thunderbolts conceit is the idea that none of these team-members ever give up their own agendas, even especially when they’re working together. These are creatures of habit, lone wolves and mavericks. That’s really the only trait, the only value that they share. Writer Charles Soule brilliantly sets the first team mission in the midst of Infinity – an event which fits into none of his characters’ MOs, They all take turns engaging in the conflict or ignoring it however they best see fit. If that means blowing off the alien invasion altogether, so be it – let Arby’s worry about it.