I’ve made it quite clear, at least I tried to, that this is going to be a dark book. This is the darkest corner of the Sandman Universe — at least that’s being explored right now. Which, you know, by the nature of the character, by the book, I think it should be. It’s definitely a statement of intent.
And the book is definitely dark. Lucifer‘s assertion that all “attempts at rising are hopeless” comes on the first page, before the issue plunges us into the present day of a status quo Lucifer clearly wishes to rise out of. A character learning to embrace hope would normally be an upbeat moral, but it takes on a twisted meaning here — whatever it is that could force Lucifer into retreat must be truly harrowing. And this is the story of what that experience was. Continue reading →
Expanding on the world of Neil Gaiman’s Sandman, August’s Sandman Universe 1 served as the launchpad for four new ongoing series from DC Vertigo — The Dreaming, House of Whispers, Books of Magic, and Lucifer — each promising to explore different corners of that Universe. Just before Lucifer 1 released this week, we sat down with writer Dan Watters to go through his Sandman Universe 1 sequence page by page, so get your copy out and join us on the Commentary Track. Continue reading →
This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Drew: Of the “graphic novel” canon — that is, comics that non-comics readers have (however begrudgingly) deemed worthy of their time and interest — Sandman is far and away the longest. Persepolis and Maus constitute two volumes apiece, and Watchmen just the one, but Sandman spills into ten (or more, depending on how you count decades-later follow-ups like this one). However we diagnose that oddity — either as an unusually long, but no less novelistic “literary comic,” or as a more humble ongoing that was elevated to the pantheon of comics grownups aren’t afraid to read — I think the explanation is the same: the flexibility of Dream and his kingdom. Everybody dreams, affording Dream excuses to interact with every corner of the world, from kittens to serial killers, from William Shakespeare to the demons of Hell. And because of Dream’s role as a storyteller of sorts, the only guarantee in any issue was that it would contain a story (often wrapped up in a love letter to stories and storytelling). That is very much true of Sandman Universe 1, which spins its story off into four supporting series, but not before pausing to simply luxuriate in their worlds. Continue reading →
Today, Ryan M. and Ryan D. are discussing Limbo 2, originally released December 9th, 2015.
Ryan M.: There are few things as irrationally irritating as watching someone else flip channels. Each person has an internal rhythm to their choices and since it is such a solitary activity, there is usually no time for discussion before another channel is passed by. No other person is going to press up at the same time that you would, knows which station to linger on or which weird movie moment deserves a press of the “Info” button. Channel surfing puts you into a sort of trance, a disconnection from the world outside of the screen. In Limbo 2, Clay is forced into experiencing the channel surfing of a mystical creature and it transcends mere irritation to become terrifying.