Today, Taylor and Patrick are discussing Teenage Mutant Ninja Turtles 18, originally released January 23rd, 2013.
Taylor: Whether it be in the world of writing or the world of art (hell, even in the 9-5 workplace) consistency is something that is difficult for the average person to achieve. Perhaps this statement should be clarified: it is hard to be consistently good at something. It goes without saying that doing things poorly on a regular basis is easy, as doing so requires virtually no effort. However, to create something that is continually good is no easy task. Just take a look at the comic books that litter the shelves of your digital or real-world comic shop. How many of those titles are good month in and month out? How many never have an off issue? How many never let you down? There is perhaps no greater complement that can be paid to a series then that it is consistently good. To craft an issue that is always on point is truly the mark of a great creative team, and something that Teenage Mutant Ninja Turtles has always been able to claim. Yet in the 18th issue of the series some fault lines are beginning to appear and the question is, is this an aberration or the sign of something more troubling?
Today, Drew and Patrick are discussing Teenage Mutant Ninja Turtles Microseries 8: Fugitoid, originally released September 5th, 2012.
Drew: Creating compelling characters is hard. Simply conceiving of multi-dimensional, realistic, sympathetic characters is hard enough — driving many writers to make extensive biographical sketches before even attempting to include them in a story — but it’s even more complicated when you want to integrate those characters and their unique motives and traits into your world. For most narratives, the basics of characterization can be handled up-front, as the major players are introduced, but for ongoing serial narratives, introducing new characters often requires clunky exposition that slows the momentum of the story. With the Teenage Mutant Ninja Turtles microseries, Editor Bobby Curnow and crew have realized a clever work-around, offering a space to explore the motives of the characters without taking time away from the propulsive narrative going on in the main series. It’s a brilliant idea, and Fugitoid is an excellent proof-of-concept. Continue reading →