Drew: Let’s talk motivation. It’s an important thing for characters (both good and evil) to have, but what is it? In the most abstract terms, it’s simply what the character wants, be it an object, a result, or a status (or avoiding any of those things). Morally, we can set up a continuum of motivation from altruism to greed, with most daily motivation falling somewhere in between. Comics, being a medium of contrasts, tend to focus on the extreme ends, with heroes often acting selflessly, with villains serving only their own ends. It’s an arrangement so ubiquitous, it can start to feel trite (which is why writers are so keen on subverting those expectations), but when it’s done well, as it is in Sword of Sorcery 5, it can remind us why we value those traits the way we do.
Today, Shelby and Taylor are discussing Sword of Sorcery 2, originally released November 21st, 2012.
Shelby: Who doesn’t love political intrigue? I’m not talking about the presidential campaign nonsense we recently had to put up with, I mean the old school machinations that only a royal family could conceive of. When power is passed through bloodlines (literal magical powers divied up among the relatives), manipulating those bloodlines and relations suddenly becomes crucial to keeping a position of authority. Things are about to get complicated, so I’m going to try to map this out as best I can.