Convergence Round-Up: Week Eight

convergence roundup 8

Today, Michael leads a discussion about Convergence 8, Action Comics 2, Blue Beetle 2, Booster Gold 2, Crime Syndicate 2, Detective Comics 2, Infinity Inc. 2, Plastic Man and the Freedom Fighters 2 and World’s Finest 2.

convergence divMichael: When’s the last time you read a true finale from Marvel or DC? I’m talking final word, last story, completion of a hero’s journey, close-the-book-on-it ending. I could probably only count a handful of those types of finales in the past couple of years; maybe. Like any analysis of the Big Two, it can be seen in two ways: cynically or inspiringly. Cynically, there will never be a “final story.” The Coca-Cola and Pepsi of comic books always leave a door open for potential future stories because they want your money. Inspiringly, we are witnessing the sagas of modern mythology: endless heroic epics. These stories will never come to a true end because their legend continues and the heroes never say die. It can be impossibly cheesy, but the end caption “Never the end” always clutches at my heart strings. After eight weeks, 41 books and 89 issues Convergence has finally met its end. I think there is a strong argument for the inspiring read of “Never the End” present in most of these finales. Conversely, Convergence been criticized as a sales stunt, so the more cynical finale read is just as viable. Two months later what have we learned? For one, nostalgia can be expensive. Continue reading

Convergence 0

convergence 0 CONV

Today, Patrick and Spencer are discussing Convergence 0, originally released April 1st, 2015. This issue is part of Convergence.

convergence div

Patrick: Did you know that there’s a sort of loose narrative that justifies the Super Smash Bros. games? The good folks at Hal Labs must have wanted some semblance of logic dictating why Pikachu was fighting with Samus Aran and Link, so they landed on the simplest possible explanation: this is a child playing with their toys. No, f’real. That’s why the final boss is a disembodied hand (or pair of hands) — those belong to the kid with all the action figures. There’s no magic, there’s no transdimensional nonsense, there’s only the conceit that a child with boundless imagination can sure make it look like Donkey Kong is pounding Marth into the ground. That’s freeing and fun and makes just as much sense as it needs to before getting to the truly rewarding business of having Solid Snake launch a mortar at Jigglypuff. Convergence, in its introductory issue, appears to be suffering from the exact opposite of this: an overly-explained mechanism backed by a total lack of imagination. Continue reading