by Drew Baumgartner and Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it’s not going to be fired, it shouldn’t be hanging there.
Anton Chekhov
Drew: Chekhov’s gun has parallels in virtually every artform (at least in aesthetics that value clarity); whether it’s a brushstroke in illustration, a word in prose, or a note in music, if it doesn’t have an explicit purpose, it shouldn’t be there. But, of course, our knowledge of this principle lends a sense of foreshadowing to every object, character, or concept that is introduced in a narrative (again, if we can assume the narrative is playing by Chekhov’s rules). But because narratives are driven by drama (that is, difficulties for the protagonist), Chekhov’s gun mostly applies to things that can somehow harm or disrupt the characters’ lives — there’s a reason it’s not called “Chekhov’s birthday present.” Which creates very different expectations for things going right and wrong — things going wrong are far more likely to be introduced ahead of time (per Chekhov’s rules), while the drama of things going right is left best to the last possible moment. In that way, narratives reflect our own experience of reality, where we’ve given the name “Murphy’s law” to the notion that things will go wrong if they can, but no similar expectation for things going right. That is, we expect things to go wrong, so things going right is always a pleasant surprise. Or, as Lou Pirlo puts it in Moonshine 10, “God works in mysterious ways,” but “Old Lucifer…he was direct.” Continue reading →