Today, Drew and Spencer are discussing Green Lantern 29, originally released March 5th, 2014.
Drew: We often talk about “close readings” in our discussions, but the most rewarding works of art are interesting from far away, too. When zoomed out, you can appreciate the broader form and plotting, while when zoomed in, you can appreciate the moment-to-moment mechanics that make those larger parts work. Indeed, it’s this scalability that allows stories to remain interesting in spite of our familiarity with Joseph Campbell’s monomyth — at some scales, the non-essential details don’t matter at all, but at other scales, they’re the only thing that matters. Any halfway decent discussion of a work of art needs to focus on multiple scales, but certain works of art strongly suggest one scale over the other. More formulaic stories — an episode of Law & Order, for example — tend to offer more rewards for those looking at the details (and certain boredom for anyone looking at form). I’d argue that the controversy of LOST‘s finale stems largely from confusion over the suggested scale — is this a show about a weird island, or about the people who encounter it? — which may have changed from episode to episode. I’d argue that that ever-shifting scale is part of what made that show so great, but there’s no denying that abruptly changing gears can bring discomfort, even if it reaps the kinds of rewards we see in Green Lantern 29. Continue reading