Today, Patrick and Mark are discussing Supergirl 4, originally released December 14. As always, this article contains SPOILERS.
Patrick: Hey, why do we hate midichlorians so much? Y’know, the quantifiable micro organisms that live in bodies of Star Wars characters that help them communicate with the force. Do we hate it because it’s an explanation of something that was cool precisely because it was mysterious? Or is it that we hate the answer because it is inherently dumb? The answer is kind of a mix of both – I’m totally fine with unanswered questions if the wonder those questions inspire is fun all on its own. That quality — let’s just call it “wonder” — is something that I look for in Superman comics. I want to grin stupidly to myself and say “whoa, neat.” But that wonder is so fragile, and can be ruined with some inelegant attempt to explain the mysteries I’m letting into my heart. Unfortunately, Supergirl 4 is all answers for middling mysteries, going out of its way to over-explain even the most uninteresting questions.
Today, Patrick and Mark are discussing Supergirl 1 originally released September 7, 2016. As always, this article containers SPOILERS.
“It’s like you feel homesick for a place that doesn’t even exist. Maybe it’s like this rite of passage, you know. You won’t ever have this feeling again until you create a new idea of home for yourself, you know, for your kids, for the family you start, it’s like a cycle or something. I don’t know, but I miss the idea of it, you know. Maybe that’s all family really is. A group of people that miss the same imaginary place.”
Patrick: I know, I know, I know – Garden State is a flick that’s ultimately too twee for it’s own good. But underneath all the cloying “you have to listen to The Shins!” moments and hackneyed beats of artificial quirk, there is a compelling universal truth. Concepts like “home” and “family” are so easy for the young to grasp, but they are nearly impossible for adults to hold on to. That’s because they’re both inextricably linked to our own personal origin stories, and you only get one of those in a life time. A superhero — especially one with as oft a rebooted history as Supergirl — runs the risk of trivializing the potency of that transition from origin to adult life, but ace writer Steve Orlando trots out countless examples of a better life on Krypton to genuinely sell Kara’s newfound loneliness and frustration. Couple that with Brian Ching’s Marvel-esque design work, and you’ve got one of the most sympathetic new series in DC’s stable. Continue reading →