Today, Patrick and Mark are discussing Supergirl 1 originally released September 7, 2016. As always, this article containers SPOILERS.
“It’s like you feel homesick for a place that doesn’t even exist. Maybe it’s like this rite of passage, you know. You won’t ever have this feeling again until you create a new idea of home for yourself, you know, for your kids, for the family you start, it’s like a cycle or something. I don’t know, but I miss the idea of it, you know. Maybe that’s all family really is. A group of people that miss the same imaginary place.”
Patrick: I know, I know, I know – Garden State is a flick that’s ultimately too twee for it’s own good. But underneath all the cloying “you have to listen to The Shins!” moments and hackneyed beats of artificial quirk, there is a compelling universal truth. Concepts like “home” and “family” are so easy for the young to grasp, but they are nearly impossible for adults to hold on to. That’s because they’re both inextricably linked to our own personal origin stories, and you only get one of those in a life time. A superhero — especially one with as oft a rebooted history as Supergirl — runs the risk of trivializing the potency of that transition from origin to adult life, but ace writer Steve Orlando trots out countless examples of a better life on Krypton to genuinely sell Kara’s newfound loneliness and frustration. Couple that with Brian Ching’s Marvel-esque design work, and you’ve got one of the most sympathetic new series in DC’s stable. Continue reading →
Today, Patrick and Drew are discussing Superman Unchained 9, originally released November 5th, 2014.
What do you want to be when you grow up?
Patrick: As I sit down to write this piece, the clock on the wall above my desk reads 11:00pm. It’s the end of a long day that’s been packed with all the various activities with which I busy myself. I worked, I ran, I improvised, I saw a show, I socialized. I talked to my sister on the phone, I explored the new podcasts on the Wolfpop network, I listened to that Nintendo Direct (Mario Kart DLC on November 13!), I even found some time to read a few comics. All of my interests were active all day, occasionally shifting in immediate priority so I could focus on completing one thing. This is the only way I know how to live my life — I don’t have much of a plan for my future, because I cannot predict which of these things is going to be / should be the most important thing to me. My enthusiasms revise themselves as opportunities and proficiencies wax and wane, and I’m constantly in fear that this maleability will rob me of genuine perspective. How can a writer have a voice, or a point of view, if they’re not any one thing consistently? In his spectacular finale to Superman Unchained, Scott Snyder posits that adaptability trumps consistency, and that Superman’s lack of defining ideology is his greatest strength. Neither Superman nor Patrick Ehlers stand for any one thing — and that’s what makes us mighty. Continue reading →
Today, Patrick and Spencer are discussing Superman Unchained 8, originally released September 10th, 2014.
Patrick: I’d never really considered how strange it is that we refer to the biggest global political players as “super powers.” It’s…weird, right? That’s a phrase taken from our capes and cowls, our frequently immature power fantasies, and applied to governments. It might be comforting to think of the United States as Superman, swooping in to altruistically save the day, but the truth isn’t so clear-cut. How can a government take altruistic action when there is no “self” to sacrifice? One body makes a decision, another carries out the action, and a third has to deal with the consequences. Heroism comes from that internalizing the whole process, from decision-making through the consequences. With Superman Unchained 8, Scott Snyder suggests that Superman can (and should) be that singular entity. Continue reading →
Today, Shelby and Scott are discussing Superman Unchained 7, originally released July 2nd, 2014.
Shelby: On the surface, the phrase “fight fire with fire” doesn’t really make a whole lot of sense. I mean, what are you going to do, set the fire on fire? That’s not going to get you anywhere. While it’s come to mean “taking extreme measures in the face of extreme threat,” its origin is actually fairly logical. As an early fire-fighting method, people would set small, controlled fires to burn up potential fuel and prevent larger, far more damaging fires from spreading. It’s logical until you consider how easy it is for a controlled fire to turn on you, however. In the end, no matter how you use the phrase, ultimately you’re just going to end up getting burned, a lesson learned by General Lane and Wraith in the latest installment of Superman Unchained.
Today, Shelby and Patrick are discussing Superman Unchained 6, originally released March 19th, 2014.
Shelby: Comic books have to be one of the most restrictive forms of media out there. As a writer, you’re stuck dealing with characters with 70-odd years of history hanging around their necks like a lodestone. Deviate too much, and millions of voices cry out in anger before you find yourself suddenly silenced (creatively speaking). But if you don’t deviate enough, you find yourself with a story that is at best seen as a cliché and at worse doesn’t make any sense because there’s no way to make sense of that much backstory. I have a lot of respect for the writers who walk that line, and walk it well; I don’t envy them the choices they have to make. While I have lauded Scott Snyder in the past for his treatment of Batman’s origin story in Year Zero, his take on the Man of Steel falls a little too close to territory we’ve tread before for me to really enjoy it.