Today, Patrick and Mark are discussing Supergirl 1 originally released September 7, 2016. As always, this article containers SPOILERS.
“It’s like you feel homesick for a place that doesn’t even exist. Maybe it’s like this rite of passage, you know. You won’t ever have this feeling again until you create a new idea of home for yourself, you know, for your kids, for the family you start, it’s like a cycle or something. I don’t know, but I miss the idea of it, you know. Maybe that’s all family really is. A group of people that miss the same imaginary place.”
Patrick: I know, I know, I know – Garden State is a flick that’s ultimately too twee for it’s own good. But underneath all the cloying “you have to listen to The Shins!” moments and hackneyed beats of artificial quirk, there is a compelling universal truth. Concepts like “home” and “family” are so easy for the young to grasp, but they are nearly impossible for adults to hold on to. That’s because they’re both inextricably linked to our own personal origin stories, and you only get one of those in a life time. A superhero — especially one with as oft a rebooted history as Supergirl — runs the risk of trivializing the potency of that transition from origin to adult life, but ace writer Steve Orlando trots out countless examples of a better life on Krypton to genuinely sell Kara’s newfound loneliness and frustration. Couple that with Brian Ching’s Marvel-esque design work, and you’ve got one of the most sympathetic new series in DC’s stable. Continue reading →
Today, Spencer and Mark are discussing Supergirl Rebirth 1, originally released August 17th, 2016.
Spencer: Ever since the character was reintroduced after Crisis on Infinite Earths, DC has had a hard time figuring out just what, exactly, to do with Supergirl. Remember the time she was an angel, or a blob of protoplasm, or a Red Lantern, or Darkseid’s minion, or simply an obnoxious brat in a belly shirt? Supergirl Rebirth 1 finds Steve Orlando and Emanuela Lupacchino soft-rebooting Supergirl once again, and while they take some obvious inspiration from her current television series, they thankfully seem to be cherry-picking the show’s best qualities, particularly Supergirl’s ability to empathize with and inspire others. Unlike some of the other directions I mentioned, this take on Supergirl doesn’t feel like a gimmick or a phase, but a genuine attempt to give her a place in the DC Universe all her own, while still honoring the Superman mythos. Only time will tell if this is the take that sticks, but I wouldn’t be surprised to see Orlando’s Supergirl catch on fast. Continue reading →
Today, Drew and Shelby are discussing Batwoman 24, originally released October 16th, 2013.
Drew: When evaluating a work of art, I tend to ignore the artist — I’m far too focused on what the art means to me to care about what it means to anyone else, even if that anyone happens to be the one who made it. I think it helps me stay focused on the work in question — it’s all to easy to excuse bad art from an artist you like, or dismiss good art from an artist you hate — and focus on the meaning of a work of art. Occasionally, though, the artist (or the context into which the art was released) dominate the work’s meaning. Van Gogh paintings are presented as springboards for discussions of madness, and Beethoven symphonies simply cannot be performed without someone mentioning deafness. The real-world drama surrounding the release of Batwoman 24 are not nearly so biological, but in many ways, that only makes the issue a more frustrating read.
Today, Drew and Shelby are discussing Batwoman 23, originally released August 21st, 2013.
Drew: At the end of Batwoman 22, Kate asks Bones for thirty hours to prepare for her planned takedown of Batman. We all suspected that that request might not be entirely on-the-level, assuming that Kate would use that time to set-up her own counter-plan. Issue 23 reveals that we were only half-right — Kate does use that time more for her own personal ends than for preparing for her mission, but how she uses it is entirely unexpected. Continue reading →
Today, Patrick and Drew are discussing Batwoman 22, originally released July 17th, 2013.
Patrick: We spent last month with The Killer Croc — an oddly blunt instrument for symphony as subtle and sophisticated as Batwoman. A few pages in to this issue, and we become aware that our heroes are searching for Bane to ask him for advice on how to capture Batman. I know Bane’s actually done this before, but it is interesting to see the brutish villains popping up in a more cerebral title. And the party doesn’t end there — the ranks of the good guys and the bad are fleshed out with soldiers and psychopaths. How exactly these opposing forced are going to accomplish their goals is another topic of conversation altogether. Continue reading →
Today, Shelby and Drew are discussing Batwoman 20, originally released May 15th, 2013.
Shelby: Trust is always an interesting concept to explore when masked superheroes are involved. The protagonist’s entire experience is based on a lack of trust: they don’t trust their loved ones to with their secret identity, they don’t trust the existing authority to take care of crime. That the distrust is well-founded doesn’t lessen the fact it’s the foundation of a successful masked superhero. But even the most independent superhero has got to have someone in the corner, some support system of people they trust and can rely on. Unfortunately, Kate seems to continuously find herself faced with people telling her, “you will trust me, whether you like it or not!”, essentially rendering the entire concept meaningless.
Today, Shelby and Peter are discussing Batgirl 11, originally released July 11th, 2012.
Shelby: I recently finished Frank Herbert’s Dune (highly recommended if you like old-school science fiction), and one of the prevailing ideas is that of plans within plans within plans. The idea is that your enemies, or your allies, are never what they seem: that every plan you see is part of another more intricate plan, and so on and so on. The only way to survive is to think the same way, to create plans upon plans until even your closest allies aren’t sure your motives. I’m beginning to feel the same vibe from Batgirl; enemies and allies are telescoping inward, and every motive revealed is another motive for another plan.