Green Lantern Corps 16

green lantern corps 16-3rd

Today, Patrick and Drew are discussing Green Lantern Corps 16, originally released January 23rd, 2013. This issue is part of the Rise of the Third Army crossover event. Click here for complete Third Army coverage. 

Patrick: When they’re working properly, the Green Lantern Universe of comics is a breathless machine that pumps out fun, exciting narratives. But that’s it: the only speed these series know is HIGH. But when these stories abandon all pretense of depth or intelligence, they simply have to be fun. Otherwise, what’s the point? Oh, let me go back, that’s how I want to start this review: “What’s the point?”

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Green Lantern Corps 15

green lantern corps 15-3rd

Today, Mikyzptlk and Shelby are discussing Green Lantern Corps 15, originally released December 12th, 2012. This issue is part of the Rise of the Third Army crossover event. Click here for complete Third Army coverage. 

Mikyzptlk: Loss and regret are, unfortunately, a big part of our lives. Whether it be the loss of a job, a relationship, or especially a loved one, it can be very hard to deal with. People deal with loss and regret in many different ways and while some may choose a positive outlet to get over their grief, others may not. For example, if not for a personal loss in my life, I wouldn’t be a blogger writing this review today. Ever the goofball, I hate to be such a downer, but I couldn’t help but notice that this issue dealt a lot with the concept of loss and regret as Guy Gardner finds himself back in his home town, sans ring. However, while Guy’s journey is the main thrust of this issue, it’s certainly not entirely about him. And while Guy experiences regret and loss, fellow Green Lanterns John Stewart and Salaak get a taste of their own.

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Green Lantern Corps 14

Today, Shelby and Drew are discussing the Green Lantern Corps 14, originally released October 10th, 2012. This issue is part of the Rise of the Third Army crossover event. Click here for complete Third Army coverage. 

Shelby:  Big crossover events are fun. We like to see various creative teams working together on one story, and large-scale epic stories are an exciting change of pace. A major downside of an epic crossover, however, is having to get your characters to where they need to be. This shuffling of players is necessary, and can be handled in a way that’s still interesting and engaging. Peter Tomasi has got players moving into place and even gives us some major plot pieces in the process, but the end result still falls a little flat.  Continue reading