Moonshine 2

moonshine-2

Today, Patrick and Drew are discussing Moonshine 2, originally released November 16th, 2016. As always, this article contains SPOILERS.

Patrick: My father grew up in Theresa, Wisconsin. It’s a small, rural town a good 50 miles northwest of Milwaukee. Most of his side of the family is still there, cheering on the Packers and living lives I’m going to charitably call “old fashioned.” My father must have envisioned a better — or at least different — life for himself, and he got out, went to college and become an engineer. He worked in northern Illinois, the greater Chicagoland area, so the physical distance he traversed wasn’t enormous, but the philosophical distance he traveled was. He values education and art and compassion — a departure from what he was raised on. In turn, my siblings and I have all also moved away from our Wisconsin homestead and embraced cultural, societal and philosophical ideas even further from where we were raised. And not even in the same direction — my older sister is in the army, and my little brother is a crusader for homosexual homeless teens in Colorado. And I’m an artsy-fartsy comedian in Los Angeles. We’re allowed this room to grow with relatively little violence or conflict precisely because of the distance we’ve given ourselves from our stomping grounds. Brian Azzarello and Eduardo Risso’s Moonshine 2 shows just how traumatic that transition from one generation to the next can be when everyone stays in one place.  Continue reading

Moonshine 1

Alternating Currents: Moonshine 1, Drew and Patrick

Today, Drew and Patrick are discussing Moonshine 1, originally released October 8th, 2016. As always, this article contains SPOILERS.

It’s the notes you don’t play that matter.

Traditional, Jazz

Drew: I don’t think this quote means what people think it means. It’s often extrapolated into the hackneyed quote put in jazz snobs’ mouths that “you have to listen to the notes they’re not playing,” as though jazz is somehow about carving melodies of negative space in solid blocks of sound. To me, this quote suggests almost the complete opposite, reminding players that jazz isn’t about playing all the notes, and that a well-placed rest can be remarkably effective. It’s the corollary to the art axiom that every line must have a purpose — a good artist must omit whatever doesn’t meet that criteria.

Obviously, “purpose” carries some value judgements that can vary from artwork to artwork, but for comics, we might understand the purpose to be “conveying the narrative.” Again, this will vary from instance to instance — sometimes, set-dressings will be important for establishing the setting or a specific mood, other times, they might needlessly clutter a moment of action or emotional turbulence — which is why good artists will vary that level of detail. I’d like to suggest Brian Azzarello and Eduardo Risso are masters of that kind of precision, giving their readers exactly what information they need when they need it — no more, no less — and that Moonshine 1 stands as a shining example of this mastery. Continue reading