This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Time travel is theoretically impossible, but I wouldn’t want to give it up as a plot gimmick.
Faith Herbert returns after a very brief hiatus from her solo series for Faith and the Future Force, wherein time’s been tampered with and Faith sets out to fix it under the guidance of Timewalker Neela Sethi. It’s a simple premise, sure, but simple premises can be great; however, I am finding the nature of this story being based around time-travel to be a bit underwhelming. Nowadays, I feel like a decent time-travel yarn needs a significant gimmick, as the trope’s been so heavily used. Recent titles like Chrononauts, Green Valley, and TMNT: Beebop and Rocksteady Destroy Everything show that time-travel can still be done well, but an extra layer of contrivance really helps to help the works stand out. Continue reading →
Today, Taylor. and Drew are discussing Faith 12, originally released June 7th, 2017. As always, this article contains SPOILERS.
Taylor: Perhaps the most well-known example of game gheory is something called the “prisoner’s dilemma.” If you’re not familiar with it, it goes something like this: two thieves are caught and interrogated separately by police. The police have separated the two thieves in order to get one or both thieves to confess to the crime since they lack the evidence to do so on their own. In doing this, the police must offer the thieves a clemency in order to get them to rat out their accomplice. In game theory, it makes the most logical sense for a thief to rat out their friend as opposed to confessing to the crime or not admitting anything. This is an interesting thought problem because it questions whether people can be trusted to work in their own best interest or in the interest of the group. For Faith, this theory is no game, but it may just be the thing that saves her life.
Today, Spencer and Ryan D. are discussing Faith 1, originally released July 20th, 2016.
Spencer: Life is difficult, and rarely goes as we plan. In fact, life is so often defined by stubborn difficulties that it can almost be jarring when something actually goes our way. I know there’s been plenty of times in my life where I couldn’t help but be worried that an opportunity was “too good to be true,” and sadly, in a few of those cases that was absolutely correct. Life is even harder for a superhero, as Faith Herbert, the titular star of Faith 1, is finding out first hand. The creative team of Jody Houser, Pere Perez, and Marguerite Sauvage are running Faith through a wringer of superhero-related difficulties, and sadly, it looks like things are only going to get harder for her. Continue reading →