Recursive Redundancy in Faith and the Future Force 2

by Drew Baumgartner

Faith and the Future Force 2

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Hey, how long do you think Bill Murray repeated that day in Groundhog Day? There have been a few attempts to estimate some approximate number, but the only answer that really matters is “a lot.” We don’t need to see every day, or even be told about every day, so long as we get the idea that he’s repeating the day a ton. I mean, can you imagine if even the second day was chronicled in as much detail as the first one? That sounds interminable, but is largely what we get in Faith and the Future Force 2, with the added monotony that the arc of the issue is also more or less identical to the first issue. Continue reading

Is Time Travel Gimmick Enough in Faith and the Future Force 1?

by Ryan Desaulniers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Time travel is theoretically impossible, but I wouldn’t want to give it up as a plot gimmick.

Isaac Asimov

Faith Herbert returns after a very brief hiatus from her solo series for Faith and the Future Force, wherein time’s been tampered with and Faith sets out to fix it under the guidance of Timewalker Neela Sethi. It’s a simple premise, sure, but simple premises can be great; however, I am finding the nature of this story being based around time-travel to be a bit underwhelming. Nowadays, I feel like a decent time-travel yarn needs a significant gimmick, as the trope’s been so heavily used. Recent titles like ChrononautsGreen Valley, and TMNT: Beebop and Rocksteady Destroy Everything show that time-travel can still be done well, but an extra layer of contrivance really helps to help the works stand out. Continue reading

Faith 12

Today, Taylor. and Drew are discussing Faith 12, originally released June 7th, 2017. As always, this article contains SPOILERS.

Taylor: Perhaps the most well-known example of game gheory is something called the “prisoner’s dilemma.” If you’re not familiar with it, it goes something like this: two thieves are caught and interrogated separately by police. The police have separated the two thieves in order to get one or both thieves to confess to the crime since they lack the evidence to do so on their own. In doing this, the police must offer the thieves a clemency in order to get them to rat out their accomplice. In game theory, it makes the most logical sense for a thief to rat out their friend as opposed to confessing to the crime or not admitting anything. This is an interesting thought problem because it questions whether people can be trusted to work in their own best interest or in the interest of the group. For Faith, this theory is no game, but it may just be the thing that saves her life.

Continue reading

Weekly Round-Up: Comics Released 5/3/17

Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, we discuss Extremity 3, Faith 11, Outcast 27, Shipwreck 4, and Star Wars: Poe Dameron 14. Also, we discussed Teenage Mutant Ninja Turtles 69 on Friday, and will be discussing Pestilence 1 on Wednesday, so come back for that! As always, this article contains SPOILERS. Continue reading

Weekly Round-Up: Comics Released 4/5/17

Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, we discuss Captain Kid 5, Extremity 2, Faith 10, Star Wars 30 and Woods 31. Also, we discussed Black Cloud 1 on Thursday, Rock Candy Mountain 1 on Friday and Jughead 14 today. Also we’re discussing Eleanor and the Egret 1 on Tuesday and Paper Girls 13 on Wednesday, so check those out! As always, this article contains SPOILERS. Continue reading

Mother Panic 1

Alternating Currents: Mother Panic 1, Drew and Michael

Today, Drew and Michael are discussing Mother Panic 1, originally released November 9th, 2016. As always, this article containers SPOILERS.

slim-banner

Drew: A quarter century after the runaway successes of Watchmen and The Dark Knight Returns, deconstruction remains a thriving mode of superhero storytelling. It makes sense that, in a world that is constantly retelling the same stories in films, television shows, video games, and the comics themselves, there’s little need to reiterate the beats we already know, so Batman’s origin, for example, can be cut down to a few iconic images, and the rest of the narrative can be given over to highlighting themes and ideas baked into that origin. That is, the narrative can be less about the story (since we all know it), and more about the telling. Of course, that approach tends to be reserved for characters whose origins have become common knowledge — heavy-hitters like Batman, Superman, and Spider-Man — but what if that approach was applied to a totally new character? What if their origin was taken as a given, so the emphasis was more on texture than the specific beats of the story? You might end up with something like Mother Panic 1, an issue that blends a familiar presumption of familiarity with a truly unfamiliar character. The effect is disorienting — frustratingly so at times — but nonetheless alluring. Continue reading

Faith 1

faith 1Today, Spencer and Ryan D. are discussing Faith 1, originally released July 20th, 2016.

Spencer: Life is difficult, and rarely goes as we plan. In fact, life is so often defined by stubborn difficulties that it can almost be jarring when something actually goes our way. I know there’s been plenty of times in my life where I couldn’t help but be worried that an opportunity was “too good to be true,” and sadly, in a few of those cases that was absolutely correct. Life is even harder for a superhero, as Faith Herbert, the titular star of Faith 1, is finding out first hand. The creative team of Jody Houser, Pere Perez, and Marguerite Sauvage are running Faith through a wringer of superhero-related difficulties, and sadly, it looks like things are only going to get harder for her.  Continue reading

Faith 4

faith 4

Today, Shelby and Taylor are discussing Faith 4, originally released April 27th, 2016.

Shelby: It can be difficult to relate to the superheroes we admire so much; their quips are too perfect, their bodies are too perfect, hell even their flaws manage to be too perfect. It’s why so many guys I know name Spider-Man their favorite superhero. Peter Parker wasn’t a mutant, or a magician, or super rich, or a totally jacked alien; he was just a nerdy kid like we all were. No wealth, no power, no influence, just a guy with accidental superpowers trying to do the right thing. In fact, he didn’t even do the right thing to start off with; he did what any person would do and tried to make some money off the situation. I feel like roughly a third of every Spider-Man story has to do with him struggling to balance his superhero life and his regular life, and that is why we love him. He brings our reality into the his superhero world. This is exactly why I’m excited about Faith; she’s absolutely a superhero, but she’s also a regular person just like me. Continue reading