This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Comics and TV both exist on a spectrum between fully serialized and fully episodic storytelling modes. And any given series will move a bit within that spectrum, often to great effect — a typically heavily serialized story will offer up a beautifully self-contained installment, or a typically episodic one might find extra emphasis from that occasional “to be continued…”. As a miniseries, my expectations of serialization in The Further Adventures of Nick Wilson are even stronger, with each episode building to whatever conclusion writer Eddie Gorodetsky has engineered. Which makes issue 4’s episodic nature so refreshing — we couldn’t have seen it coming. Continue reading →
Today, Patrick and (guest writer) Zach Kastner are discussing Ravagers 0, originally released September 12, 2012. Ravagers 0 is part of the line-wide Zero Month.
Patrick: There are some story types that are fundamentally more compelling than others. Storytellers know these tropes well and trot them out whenever a) they’re also trying something new or b) they don’t have any better ideas. This is why most cop and detective shows put a child in danger in the first episode. We can all get on board with that: save the child – there’s no way not engage with that story. The trope on display in Ravagers 0 (and I suspect through most of the Culling story line) is a newer one: teenagers forced to fight each other to the death. Oh Hunger Games/Battle Royale/Ravagers, you do have one hell of an interesting concept. But while something like Hunger Games really finds itself in the details, Ravagers couldn’t be bothered with anything other than the broadest possible strokes.