When Chris Samnee and Mark Waid closed their award-winning volume ofDaredevil, they set themselves the herculean task of uncovering new ground for a new volume, living up to fan expectations, and ingratiating themselves to the newcomers that every #1 brings. More than up to the task, Waid and Samnee delivered a first issue that managed to tell us everything a new reader would need to know about the character within the context of a thrilling adventure. Much of why that works comes from Samnee’s clever implementation of visual exposition, which capitalizes on every piece of setting, lighting, blocking, and costuming as important storytelling details. Drew sat down with Chris and went through the issue page by page, so get your copy handy and join us on the Commentary Track.
Retcon Punch: To start off, can you tell us a bit about how you and Mark Waid break a story?
Chris Samnee: We usually talk on the phone before he writes anything. I get to toss out any ideas that I have, and then he throws them out the window (laughs).
Today, Patrick and Ethan are discussing Longshot Saves the Marvel Universe 1, originally released November 6th, 2013.
Patrick: This summer at E3, two of the biggest brands in video gaming had to pitch their new systems at an audience that hadn’t had to think about new consoles in years. It’s an absurd proposition when you think about it: spend $400 dollars on one of these boxes so you can play games (oh by the way, you can keep playing games on the boxes you already own). Technologically, the boxes are nearly identical, but something has to separate Sony from Microsoft, so the small differences suddenly became the biggest. In one of the biggest dick-moves I’ve ever seen come out of the conference, Sony specifically pointed to all of those tiny flaws in Microsoft’s XBox One, and said “yeah, we’re not making those mistakes.” There’s something refreshingly honest about Sony embracing the ‘us vs. them’ mentality that the fans have been espousing forever. Especially in light of DC’s reboot and their current editorial woes, Marvel is well-poised to make few quiet assertions about what they’re proud to be… and a few things they’re proud not to be. Continue reading →
Today, Ethan and Shelby are discussing Young Avengers 10, originally released September 25th , 2013.
Ethan: Who do you trust? What does it mean to trust someone? I trust the people close to me to listen to me when I speak, to take care of me when I’m hurting. I trust the people I work with to give me sound advice, and I trust them to be polite when we’re talking at the water cooler; on the other hand, I DON’T trust them to leave an unlabeled lunch in the communal fridge intact (seriously, two instances of lunch-jacking this week, who does that). Enemies are in some ways easier to trust than loved ones or colleagues, as long as you’re trusting them to do bad things and put you in harm’s way. In Young Avengers #10, writer Kieron Gillen examines why we count on other people to help or hurt us, and what happens when our trust is betrayed. Specifically, how these questions apply to A) gods/goddesses of mischief, B) reality-warping demiurges, and C) all-consuming pan-dimensional suburban parasites. Continue reading →