Today, Michael and Patrick are discussing Convergence: Green Lantern/Parallax 2, originally released May 13th, 2015. This issue is part of Convergence. For our conversations about the rest of Convergence last week, click here.
Patrick: There’s a scene in every Star Wars movie where the score drops out entirely and the audio landscape is occupied entirely by sound effects. George Lucas, for relying so heavily on the excitement and gravitas of John Williams’ symphonic scores, understood the power of allowing the action itself to dictate the viewer’s sonic experience. Suddenly, Luke and Vader’s lightsaber duel in Cloud City becomes more intimate and immediate, as the viewer no longer has the dramatic distance afforded us by a full orchestra. A silent medium, comic books have a strange relationship to sound effects: do they imply sound? are they fun panel-dressing? are they a reminder of the medium’s limitations? Tony Bedard and Ron Wagner’s conclusion to the Convergence: Green Lantern Parallax mini-series presents an intense sound effects symphony, only, y’know, completely silent. Continue reading →
Today, Michael and Patrick are discussing Convergence: Green Lantern/Parallax 1, originally released April 15th, 2015. This issue is part of Convergence. For our conversations about the rest of Convergence last week, click here.
Michael: With the leak of the trailer for Batman v Superman: Dawn of Justice this past week, I’ve been thinking about Man of Steel a lot lately. And while I could write a book on why I didn’t like that movie, it really boils down to the fact that I found most of the things that Superman did in Man of Steel to be very out of character for the hero that I know. In the realm of comic books, characters go through many changes — I mean, you’ve gotta keep things interesting. But the changes that work are typically those that essentially feel true to those characters. Tony Bedard has been handing in some very solid Convergence tie-ins so far; they’re not perfect but he really has the core of these characters down, no matter what point in time they’re in. Continue reading →