Lockjaw 3 is a Cartoony Romp

By Drew Baumgartner

Lockjaw 3

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Gordie: Alright, alright. Mickey’s a mouse. Donald’s a duck. Pluto’s a dog. What’s Goofy?
Teddy: Goofy’s a dog, he’s definitely a dog.
Chris: He can’t be a dog. Wears a hat and drives a car.
Vern: God, that’s weird. What the hell is Goofy?

Stand By Me

There are no rules inherent to a cartoon world. Maybe this is one where dragons exist. Maybe this is one where elephants can fly. Maybe this is one where an anthropomorphized mouse can own a regular (albeit cartoon) dog. We can accept those conceits on the terms they’re given, because it’s a cartoon. Audiences balk at other media for being “unrealistic,” but “cartoony” — effectively stylized unrealism — is a compliment. At least, that’s how I tend to think of cartooniness: a fun relaxations of the “rules” that govern fictional worlds, making room for a heck of a lot more imagination and fun. Such is certainly the case with Lockjaw 3, which finds even more fun to mine from relaxing its already madcap rules. Continue reading

Finding Purpose in the Journey in Lockjaw 2

By Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

“Animals may not understand our every word, but when it comes to tone? They understand perfectly.”

-Ka-Zar, Lockjaw 2

Throughout this issue, D-Man repeatedly states his confusion about what’s going on. He doesn’t know what it takes to survive in the Savage Land, he doesn’t know what Lockjaw is really up to, he doesn’t know what “the Beast” is. And it’s not just a good running gag: he doesn’t know what the D in D-Man stands for anymore. Writer Daniel Kibblesmith gifts the reader with Dennis’ confusion, greedily keeping most of the series’ explanation and exposition off the page. We are left to intuit was is right and what is wrong, just like D-Man does. We’re reading tone — and we understand that perfectly. Continue reading