By Drew Baumgartner
This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Gordie: Alright, alright. Mickey’s a mouse. Donald’s a duck. Pluto’s a dog. What’s Goofy?
Teddy: Goofy’s a dog, he’s definitely a dog.
Chris: He can’t be a dog. Wears a hat and drives a car.
Vern: God, that’s weird. What the hell is Goofy?
Stand By Me
There are no rules inherent to a cartoon world. Maybe this is one where dragons exist. Maybe this is one where elephants can fly. Maybe this is one where an anthropomorphized mouse can own a regular (albeit cartoon) dog. We can accept those conceits on the terms they’re given, because it’s a cartoon. Audiences balk at other media for being “unrealistic,” but “cartoony” — effectively stylized unrealism — is a compliment. At least, that’s how I tend to think of cartooniness: a fun relaxations of the “rules” that govern fictional worlds, making room for a heck of a lot more imagination and fun. Such is certainly the case with Lockjaw 3, which finds even more fun to mine from relaxing its already madcap rules. Continue reading