All-Star Western 20

all-star western 20

Today, Patrick and Drew are discussing All-Star Western 20, originally released May 22nd, 2013.

Patrick: If you go back and watch old Flintstones cartoons, you realize that there’s not much to them beyond their prehistoric trappings. The setting is to unique and weird that it totally trumps character or story or even the jokes. The same can be said of the Jetsons — neither of these shows had characters or relationships that would hold any water  if they were to be set in a modern day context. So the 1987 animated feature The Jetsons Meet the Flintstones was little more than the characters pointing out how strange the lives of their counterparts were… that and a convoluted time travel plot. The raw charisma of Jonah Hex and Booster Gold save All-Star Western 20 from a similar fate, but not by much. Continue reading

All-Star Western 19

Alternating Currents: All-Star Western 19, Drew and Taylor

Today, Drew and Taylor are discussing All-Star Western 19, originally released April 24th, 2013.

Drew: Time travel does weird things to stories. Leaving aside whatever chronology wankery that usually goes along with it, time travel stories actually require pretty specific things of their characters. If they are going to the past, for example, they must not know history that well (or events have to play out in a way different from what they learned). Sure, having a character aware of the hands of fate sounds good, but knowing everything before it happens sure sounds boring. Making the time traveler relatively unaware allows for all kinds of neat dramatic irony — we know how things play out even if the characters don’t. This is especially true of historical events we might recognize, but it’s also true of smaller period details. We laugh when Bill and Ted high-five Napoleon, or when Marty McFly plays Johnny B. Goode because we understand that that’s not how someone from that time period would behave. It’s this smaller-scale dramatic irony that permeates All-Star Western 19, as Jonah Hex runs into a time-displaced Booster Gold. Continue reading

Blue Beetle 0

Today, Patrick and Shelby are discussing Blue Beetle 0, originally released September 19, 2012. Blue Beetle 0 is part of the line-wide Zero Month.

Patrick: The Blue Beetle series is unique among DC Comics for a lot of different reasons. Jaime Reyes is a normal teenager, who comes from the most convincing (and traditionally complete, I might add) family I’ve read since Animal Man. Most teenage heroes don’t sweat being on their own, but Jaime’s decision to leave home to protect his friends and family is appropriately difficult. He doesn’t know how to use his powers, but mostly he just doesn’t know how to live on his own. His life is scary in ways both totally relateable and completely unimaginable. Jaime’s also one of the only Chicano characters I’m reading – and unlike other half-assed attempts at integrating other cultures into comics, Jaime’s culture actually has a bearing on the thrust of the story: characters speak Spanglish, they attend Quinceañeras, their families are large and close. But the zero issue leaves most of that behind to explore the history of the Scarab on Jaime’s back – this is the story of Khaji-Da.

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Justice League International Annual 1

Today, Peter and Patrick are discussing Justice League International Annual 1, originally released August 29th, 2012.

Peter: With any reboot, world-building is near the top of the priority list. If you’re starting from scratch, you have to start with something and move on from there. Justice League International is a series that has become central to the future of the Justice League family of books. While this Annual will be the last issue bearing the JLI banner, I doubt this is the last we will see of these characters, many of whom have other books to appear in. This is a glimpse of the future of the Justice League family, and even if you haven’t read the 12 issues of Justice League International, the Annual is definitely worth the read.

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