FF 10

ff 10Today, Patrick and Drew are discussing FF 10, originally released July 31st, 2013.

“I’ve written myself into my own script.”

“That’s kinda weird, huh?”

“It’s self-indulgent! It’s narcissistic! It’s solipsistic! It’s pathetic! I’m pathetic and I’m fat and pathetic!”

Nick Cage as Charlie and Donald Kaufman, Adaptation

Patrick: Adaptation is the best narrative I’ve ever encountered that directly confronts the challenges of portraying beauty abstractly. The screenplay works incredibly hard to achieve this, constantly doubling down on both its own cleverness and its disdain for said cleverness. Screenwriter Charlie Kaufman does this my making himself a character in his own movie about adapting the book he’s been hired to adapt. If that sentence seemed to loop back on itself — and consequently, not make any sense — that’s because the film really needs to be experienced to be understood. Matt Fraction inserts himself, artist Mike Allred and editor Tom Brevoort into this issue of FF, but the lessons he offers have more to do with history than with expression. Plus, he makes himself say “ginchy,” like he’s Velma from Scooby-Doo, so you know it’s a home run.

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FF 9

FF 9

Today, Patrick and Ethan are discussing FF 9, originally released July 17th, 2013.

Patrick: We recently decided to ax our coverage of the FF‘s sister series, Fantastic Four. Partially, we did this because Reed Richards is an insufferable asshole, but the series also suffered from its own apparent non-importance. The idea of the Fantastic Four’s totally episodic adventures through time and space sounded like an awful lot of fun, but they started to feel trivial pretty quickly. When you account for the Magic School Bus level of coincidence involved in some of their stories (“hey look kids, it’s Julius Cesar!”), it became clear that the story wasn’t for us. Or was it? FF’s stories have been pretty insubstantial too, but there’s something about the cast and the sense of humor we just liked more. With this issue, Fraction reveals that none of his stories have been irrelevant, and all of these threads are woven together into a single tapestry, telling personal, interested and interesting stories about the people touched by the Fantastic Four. Plus: POOL PARTY!

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Fantastic Four 9/FF 8

fantastic four 9 ff 8Today, Shelby and Ethan are discussing Fantastic Four 9 and FF 8, originally released June 19th, 2013 and June 26th, 2013, respectively.

Shelby: Everyone makes mistakes. There’s no way around it. Personally, I think it’s a better judge of character to see how a person deals with their mistakes, and less so that the mistakes were made in the first place. It’s important to admit when you’ve messed up and take responsibility fr your actions, but the gesture rings a little hollow when you don’t actually expect to be held responsible. Or if you can just go back in time and undo what you did: how will you learn from a mistake if you can just erase it? Moreover, if you aren’t going to be held responsible for what you did, and you can’t undo it no matter how badly you may want to, can you really forgive yourself?
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New Avengers 6

new avengers 6

Today, Patrick and Drew are discussing New Avengers 6, originally released May 29th, 2013. 

slim-banner

Patrick: My favorite game in the Resident Evil series is the 2002 Game Cube remake of the original. There were a lot of ways that it improved on the quality of the first game, while finding inventive new ways to escalate that feeling that everything could fall apart at a moment’s notice. The most startling addition to the game was that any zombie that hadn’t been properly decapitated (or burned) could re-rise from the dead and attack you as some kind of super-zombie. The in-game written materials speak of this in vagaries, but you’re largely left to discover this new gameplay mechanic by experiencing it first hand — usually while screaming that you hadn’t saved in over an hour. But that moment when you’re walking through a room you cleared out 20 minutes earlier and you’re set upon by an enemy you can’t easily defeat is one of the most effective expressions of horror in video games. Just when the Illuminati seem to have figured out how to defend themselves against a collision of parallel Earths, the threat is immediately revealed to be well beyond what any of them understand, so why do they all look so relieved?

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Fearless Defenders 4AU

fearless defenders 4 AU

Today, Patrick and Taylor are discussing Fearless Defenders 5AU, originally released May 22nd 2013. This issue is part of the Age of Ultron crossover event. Click here for complete AU coverage.

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Patrick: I make up our posting schedules around here, so any time you see two of our writers fighting about something, I’m partially to blame to for that. Also when someone is like “I don’t normally read this title, so I don’t know what’s going on or who any of these people are” – that’s my fault too. Our writers are always good sports, though, and I think they all sort of relish the opportunity to say “I don’t have all the information, but here’s what I do know.” And isn’t that the experience of reading superhero comics? It almost doesn’t matter what you’re reading – you’re in the deep end. Throw this whole alternate-alternate timeline from Age of Ultron into the mix and you’ve got yourself a perfect recipe for misunderstanding. Oddly, Fearless Defender’s contribution to this event offers context to both the event and the main series by making explicit connections between the characters that transcend conflicting timelines.

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FF 7

FF 7

Today, Ethan and Shelby are discussing FF 7, originally released May 15th, 2013.

Ethan: Family is the most important thing. The ones closest to us make all the difference, whether that’s helping us reach our goals, being there for us when we’re down, or providing vital sustenance when we kill them and eat them. More on that later. Writer Matt Fraction and artist Michael Allred continue to shepherd FF forward through the latest crisis — the assault by The Wizard — with the all of the quirks and charm we’ve come to expect. Even for an issue that spends more time than usual on its fight scenes, Fraction still finds ample room to pack in both the standard measure of goofball interactions and touching moments.

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