Death of the Inhumans 5: Discussion

by Patrick Ehlers and Drew Baumgartner

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Patrick: I’m not sure I “get” Black Bolt. Like, as a character, his perspective is borderline impenetrable. He’s a centuries-old king, with the power to demolish a city with his voice, and one hell of a prophecy hanging over him. He is also, famously, silent. So maybe my inability to get to the heart of his motivations is built right into the character’s DNA. In the finale of Donny Cates and Ariel Olivetti’s Death of the Inhumans, Blackagar’s motivations are just as clouded as they’ve ever been. Sure, he saves some Inhumans, but why and how largely remains a mystery not revealed to the reader. Continue reading

How Layouts Drive Tension in Death of the Inhumans 3

by Drew Baumgartner

Death of the Inhumans 3

This article containers SPOILERS. If you have not read the issue yet, proceed at your own risk!

Deep, thoughtful analysis is a rarity in the world of comics criticism. While it’s easy enough to dismiss itinerant continuity policing or grumbling about plot-holes as braindead drivel, there’s a much more insidious kind of shallow analysis that suggests that there are simple aesthetic rules that govern the medium. It may be possible to identify trends that are true for even a very large sample of comics, but there are just as many exceptions to those “rules.” Truly deep analysis, on the other hand, can introduce us to new analytical tools that can be applied to many other comics, even if the conclusions we draw from those applications have no universal trend. Such is the case with Matt Fraction’s “cover version: daredevil 230 and cutting techniques,” one of my favorite comics analyses of all time. I highly recommend taking the time to read that piece, but the short explanation for why I love it so much is that it introduced me to ideas I had never encountered before. Most important was the thought that the invisible structures that guide our reading experience might be only just invisible, and that we can unearth them by paying close attention to things like panel counts and layouts. Fraction identifies a triangle motif in Daredevil 230 that is obvious enough on some pages, but on others just loosely describes the areas of the layouts we might most pay attention to. Using those same techniques, I recognize a similar pattern on some pages of Death of the Inhumans 3, though they elicit a decidedly different effect. Continue reading

Death Roulette in Death of the Inhumans 2

by Patrick Ehlers

This article containers SPOILERS. If you have not read the issue yet, proceed at your own risk!

The title Death of the Inhumans makes one specific promise: some Inhumans are gonna die. But y’know, this is a comic book, and odds are just as good that the title is sensational hyperbole that they are of the title being literal. Writer Donny Cates and artist Ariel Olivetti spend the entirety of issue 2 insisting on three simple things:

  1. The Inhumans who have been killed already.
  2. The Inhumans left to kill.
  3. Vox’s ability to kill any Inhuman.

By the end of the issue, the reader is forced to take the threat of the title seriously. Cates and Olivetti cash in on that seriousness with one hell of a gut punch. Continue reading

Death Of The Inhumans 1: Discussion

By Ryan Mogge and Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Ryan: Narration can be a crutch, a device used to add exposition where story cannot carry itself, the epitome of “show don’t tell.” However, when it’s done well, it can be fantastic. In Death of the Inhumans 1, the narration’s tone and point of view work in concert with the story as it unfolds. At times, it feels as though the visual and the narration are two paths that run alongside one another and intersect intermittently. They inform each other and create a balance that elevates both elements to something more nuanced and affecting. Continue reading

Waging Peace in X-Men Red Annual 1

by Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

“I was the Phoenix. I burned so brightly. Then I was dead. And everything was dark.”

Jean Grey, X-Men Red (2018) Annual #1

Writer Tom Taylor starts this issue with the narration above, quickly summarizing the tragic arc of Jean Grey. It was a violent life, and the bullet points of her story are mostly bummers. Over Scott Summer’s grave, Jean promises that this time is going to be different, and this annual is all about what that might look like. Taylor and artist Pascal Alixe offer an issue full of love, understanding, and difficult conversations. Jean’s still here to win, but it’s not war she’s waging. It’s peace.

Continue reading

Reconciling with the Past in Black Bolt 12

By Drew Baumgartner

Black Bolt 12

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

The superhero genre is littered with emotionally scarred men. Whether it’s a murdered loved one or a superpower-generating freak accident, trauma of one kind or another is a ubiquitous motivator for superheroes. Indeed, for most characters, that tragic backstory is so central to who they are and why they fight that it’s all but impossible to truly confront it — remove the psychological pain, and you “solve” the character’s motivating problem, effectively ending their story. So most of these characters are doomed to never resolve their issues. But what if why they fight has little to do with their trauma? What if that emotional baggage isn’t their motivating force? What if a superhero could confront their problems without destroying the conflicts that make them a hero in the first place? These are questions posed by discerning fans for decades, but rarely have those questions been answered as effectively as they are in Saladin Ahmed and Christian Ward’s Black Bolt 12. Continue reading

Shortcomings of the Lone Wolf in Black Bolt 11

By Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

It might be sorta odd to cast one of the founding members of a famous superhero team as a loner. You’re always going to have your Raphaels, or your Wolverines, characters that bristle at the thought of getting too chummy with their teammates, but always end up affirming the value of teamwork before the issue is through. Black Bolt is a different animal entirely; separated from his people by the nobility of his birth and his inability to communicate, he may genuinely be more content to walk the world alone. Black Bolt 11 teases an origin for this misanthropic streak while also testing its strength. Continue reading

Lockjaw 1: Discussion

by Taylor Anderson and Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Taylor: Ancient wisdom states that you should never judge a book by it’s cover. We’re all familiar with this phrase and know that this metaphor extends far beyond assessing books by their cover art. Don’t judge people by the way they look and don’t assume a video game is good based on the franchise it hails from. Yet while I’m familiar with this sage advice, I often find it extremely hard to follow. Take Lockjaw 1, for example. It’s tempting to think this comic will be about its titular character, given his name splayed across the cover and the oversize likeness of this same dog. However, that’s not the case here, so how much you are inclined to judge a book by its cover might determine what you think of this issue. Continue reading

Snow as Setting and Tone in Black Bolt 10

By Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Not only is it cliche to say that setting of a story becomes its own character, it’s also inaccurate. I don’t care how much you think New York City is a character in [whatever movie you’re talking about], characters have wants, desires, arcs — characters can change and be changed by the story. A location cannot. A good setting can be incredibly additive, coloring in emotional information and setting an appropriate tone, but, y’know — isn’t a character. In Black Bolt 10, writer Saladin Ahmed and artist Christian Ward use the ancient Inhuman city of Orollan, nestled away in Greenland, to emphasize the cold lonely journey Black Bolt has been on since issue 1. Continue reading

The Futility of Definition in Inhumans: Judgment Day 1

By Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Reading any on-going comic is an exercise in accessing memory. If a writer, or an editor, is feeling particularly generous, there might be a note on the page to jog that memory a bit. Can’t remember what’s up with Karnak? Don’t worry, an editorial note has that addressed. Can’t remember what Swain’s power is? A narration box has your back with a one-word explanation: “Empath.” But these characters are too complex for that, right? Al Ewing’s Inhumans: Judgment Day 1 explores the limits of definition as it applies to a cast of characters that is both constantly changing, and constantly changing back. Continue reading