Historicizing the Present in Harbinger Wars II 4

by Drew Baumgartner

Harbinger Wars 2 4

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

All those innocent contractors hired to do the job were killed! Casualties of a war they had nothing to do with. All right, look, you’re a roofer, and some juicy government contract comes your way; you got the wife and kids and the two-story in suburbia — this is a government contract, which means all sorts of benefits. All of a sudden these left-wing militants blast you with lasers and wipe out everyone within a three-mile radius. You didn’t ask for that. You have no personal politics. You’re just trying to scrape out a living.

Randal, Clerks

Violence is never a good look. Self-defense may justify it in some cases, but any innocents caught in the crossfire tar even the most noble motives. It turns heroes into villains and obscures the line between good and evil. I’ve had the luxury of thinking of this as a hypothetical question for most of my life, the kind of moral quandry characters might be confronted with in comics, but not exactly an active concern in my day to day life. But in a country facing the rise of white-supremacists, I can’t tell you how many think pieces I’ve read in the past two years debating the morality of punching nazis. More broadly, the questions are about when violence is justifiable, and how much collateral damage we’re willing to accept of said violence. These are exactly the questions everyone is weighing in Harbinger Wars 2 4, though they’re far from the only “ripped from the headlines” commentary in the issue, which paints a startlingly nuanced portrait of our times. Continue reading

Harbinger Wars 2 1: Discussion

by Patrick Ehlers and Michael DeLaney

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Patrick: Let’s run a hypothetical scenario: you’ve got access to a shared universe, full of superpowered characters, all of whom you’d classify as either heroes or antiheroes. You want to pit them against each other, in a… I don’t want to call it a “Civil War” for litigious Disney-related reasons… we’ll say it’s a “Harbinger War.” How do you establish sides? Pick an ideological divide and let it split up your character base, right? That’s a fun, toothless way to pit all your favorites against each other! With Harbinger Wars 2, writer Matt Kindt is crafting a more direct criticism of structures of power, casting the dutiful soldiers and company-men as stooges. It’s a clash of superheroes with the courage to say “hey, some of these guys are wrong.” Continue reading