Today, Taylor and Patrick are discussing Team 7 2, originally released November 14th, 2012.
Taylor: Teams are in. Everywhere we look in today’s society, teamwork is emphasized as being one of the most important skills to develop. When you apply for a job, employers want to know how well you work with others and what your contribution to the team will be. Sports stars are lauded for the ability to swallow their ego and function as a member of a team that functions as one unit. And speaking of teams, we can’t ignore the recent Avengers movie which was one of biggest team love-fests to ever grace the silver screen. Hell, even Batman, the quintessential solitary dark night, learned to work on a team in Christopher Nolan’s latest film. Indeed, it seems that the way of the lone wolf — your Clint Eastwoods and wandering Ronin — is a thing of the past. Given this favorable disposition towards the idea of teamwork, it seems like DC’s Team 7 would be an instant hit. But as the second issue demonstrates both in its plot and it its execution, sometimes getting a team to work together effectively is harder than it would first appear.
Today, Mike Logsdon and Shelby are discussing Team 7 1, originally released October 10th, 2012.
Mik: Hey all, Mikyzptlk here, but you can call me Mik (with a long “I”) if, you know, you’re into the whole brevity thing. With that out of the way, let’s get cracking. Going into Team 7, I know next to nothing about this team. I know that it was originally a Wildstorm book but that’s about it. Except for The Authority, I tended to stay away from most of what Wildstorm had to offer. That being the case, I normally wouldn’t be interested in this book but DC has done a few clever things to get me interested. First off, they’ve added a few familiar faces from the DCU into the mix and, more importantly, they’ve set the book in the early (and mostly shrouded) years of the The New 52. ZERO Month did a good job of filling in some of the details of the first 5 years of the new DCU but there are still A LOT of gaps to close. Continue reading →
Today, Patrick and Drew are discussing Team 7 0, originally released September 12, 2012. Team 7 0 is part of the line-wide Zero Month.
Patrick: There comes a point in every heist movie where they assemble the team. Usually it’s done in a montage, featuring short (but implicitly characteristic) misadventures of various tech experts, combat experts, stealth experts — any kind of expert, really. And at the end of each little vigniette, George Clooney shows up and offers them a job. Oh, and the whole this is scored by a poppy drum and bass loop with occasional horn accents. These sequences are always about as much fun as the heist itself and doesn’t suffer from the complexity and double-back-false logic applied to the climax of most of these stories. Team 7‘s zero issue gets us off to a breezy start, with enough action, humor and built-in mystery to prepare its audience for what promises to be dazzling run.